Description
Last updated at 23:40, 16 Jul 2012 Uploaded at 0:34, 7 Jul 2012
Name: Reilly’s Ranger Compound Redux
Author: Malaclypse
Category: Buildings
==============
Description:
==============
An interior and exterior remodel of Reilly’s Ranger Compound in Seward Square.
==============
File Information:
==============
This mod is a complete remodel of the interior and exterior of the Ranger Compound to make it a base worthy of the Reilly’s Rangers. There are other remodels out there of the ranger compound but none of them met my standards or they had issues, so a while ago I made my own mod of what I thought the Rangers compound would be.
The exterior has improved defenses, 2 additional rangers patrolling the area, access to the top level of the ruined building, and a merchant has set up shop to trade with you and the Rangers as they map and scavenge the DC Ruins.
The interior has been expanded and available facilities improved. Two additional Rangers were added to give the larger interior a less empty feel. A Protectron has been refurbished by Ranger Donovan and patrols the corridors.
I have also added a retexture of the Rangers Combat Armor because I never liked it looking the same as vanilla combat armor. It is a grey/tan urban/desert texture that still has the Ranger logos (credits below).
There are 2 versions of the file. One is for use with DCInteriors and the other is not. The only difference between the two is the exterior navmesh of the DCInteriors compatable mod allows Super Mutants, followers and patrols to pass freely between the zones.
Note 1: If you use this mod along with DCInteriors(Mod 5573) and Bos DCRuin Patrols(Mod 9192), not only do the patrols spawn in the exterior compound area and help in its defense, but Super Mutants will consistently attack the compound when they have re-spawned (at least they did in my playthru).
Note 2: For those using the .esp version: There is a known Navmesh issue with Bethesda products that causes spawn and AI pathing problems when you leave and then re-enter a area. A simple way to explain what happens is that the original Navmesh overwrites the new Navmesh created by the mod. So, if you fast travel to the ranger compound, enter the interior of the base, and then exit back to the exterior, the merchant will not spawn in his proper place and the patrolling rangers will be rooted to the same spot until you reboot the game. Same for re-entering the interior, the rangers and the protectron will be stationary till the game is re-loaded and the new Navmesh along with it. This issue can be fixed by either master-updating your mods list or by simply using the .esm version of the file.
==============
Requirements:
==============
Fallout 3
==============
Install:
==============
1. Download the desired file to a secure location.
2. Extract the files from the archive. It contains the RangerCompoundRedux.esp, a Meshes folder and a Textures folder.
3. Copy all files to your "[DRIVE] [INSTALL PATH]\Fallout 3\Data\" folder.
4. Open your Fallout 3 Launcher (or mod manager - i.e. - FOMM), place a checkmark beside the.esp file and run the game.
5. Load order: This only effects the ranger compound and its immediate exterior so this can be placed pretty much anywhere in your load order.
6. Enjoy the improved Ranger Compound!
==============
Un-Install:
==============
1. Open your Fallout 3 Launcher (or mod manager), and uncheck the RangerCompoundRedux.esp file.
2. Delete the RangerCompoundRedux.esp file.
==============
Compatibility:
==============
Obviously this is not compatible with any other mods that make changes to the Ranger compound. No quests relating to the Rangers were altered or changed and work as intended. None of the Rangers themselves were altered outside the armor retexture.
==============
Bugs/Issues:
==============
No known issues. I have played with this mod in my load order extensively and had zero problems. Of course each load order is unique so please let me know if you find any issues and I will do my best to help you with them.
==============
To Do:
==============
Like my other mods I had plans to add in more content and flesh out the additional Rangers but to be honest that isn’t going to happen. I’ve been playing and modding FO3 for over a year now and am moving on to other games. If there are issues or glitches I will fix them, but there won’t be any addition improvements or upgrades for the foreseeable future.
==============
Contact:
==============
Nexus Profile
==============
Credits:
==============
Washer and Dryer .nif’s are by Reagent Eagle. Re-textured by Malaclypse.
Pool Balls meshes and textures by ADCK - Mod 7194
Ranger Armor retexture by Tubal - Mod 6068
Thank you to Bethesda for creating Fallout 3.
Thank you to all the other modders that continue to make this game playable, over and over again.
Thank you to everyone that continues to support and download mods.
==============
Tools Used:
==============
FO3Edit
GECK
FOMM
NifScope
GIMP
FO3Archive
==============
License/Legal:
==============
1) This mod is provided as is. By downloading you agree that the author holds no responsibility for anything unfortunate that results from use of its files.
2) Please do not repost or distribute this mod without my permission.
Hail Eris!
Author: Malaclypse
Category: Buildings
==============
Description:
==============
An interior and exterior remodel of Reilly’s Ranger Compound in Seward Square.
==============
File Information:
==============
This mod is a complete remodel of the interior and exterior of the Ranger Compound to make it a base worthy of the Reilly’s Rangers. There are other remodels out there of the ranger compound but none of them met my standards or they had issues, so a while ago I made my own mod of what I thought the Rangers compound would be.
The exterior has improved defenses, 2 additional rangers patrolling the area, access to the top level of the ruined building, and a merchant has set up shop to trade with you and the Rangers as they map and scavenge the DC Ruins.
The interior has been expanded and available facilities improved. Two additional Rangers were added to give the larger interior a less empty feel. A Protectron has been refurbished by Ranger Donovan and patrols the corridors.
I have also added a retexture of the Rangers Combat Armor because I never liked it looking the same as vanilla combat armor. It is a grey/tan urban/desert texture that still has the Ranger logos (credits below).
There are 2 versions of the file. One is for use with DCInteriors and the other is not. The only difference between the two is the exterior navmesh of the DCInteriors compatable mod allows Super Mutants, followers and patrols to pass freely between the zones.
Note 1: If you use this mod along with DCInteriors(Mod 5573) and Bos DCRuin Patrols(Mod 9192), not only do the patrols spawn in the exterior compound area and help in its defense, but Super Mutants will consistently attack the compound when they have re-spawned (at least they did in my playthru).
Note 2: For those using the .esp version: There is a known Navmesh issue with Bethesda products that causes spawn and AI pathing problems when you leave and then re-enter a area. A simple way to explain what happens is that the original Navmesh overwrites the new Navmesh created by the mod. So, if you fast travel to the ranger compound, enter the interior of the base, and then exit back to the exterior, the merchant will not spawn in his proper place and the patrolling rangers will be rooted to the same spot until you reboot the game. Same for re-entering the interior, the rangers and the protectron will be stationary till the game is re-loaded and the new Navmesh along with it. This issue can be fixed by either master-updating your mods list or by simply using the .esm version of the file.
==============
Requirements:
==============
Fallout 3
==============
Install:
==============
1. Download the desired file to a secure location.
2. Extract the files from the archive. It contains the RangerCompoundRedux.esp, a Meshes folder and a Textures folder.
3. Copy all files to your "[DRIVE] [INSTALL PATH]\Fallout 3\Data\" folder.
4. Open your Fallout 3 Launcher (or mod manager - i.e. - FOMM), place a checkmark beside the.esp file and run the game.
5. Load order: This only effects the ranger compound and its immediate exterior so this can be placed pretty much anywhere in your load order.
6. Enjoy the improved Ranger Compound!
==============
Un-Install:
==============
1. Open your Fallout 3 Launcher (or mod manager), and uncheck the RangerCompoundRedux.esp file.
2. Delete the RangerCompoundRedux.esp file.
==============
Compatibility:
==============
Obviously this is not compatible with any other mods that make changes to the Ranger compound. No quests relating to the Rangers were altered or changed and work as intended. None of the Rangers themselves were altered outside the armor retexture.
==============
Bugs/Issues:
==============
No known issues. I have played with this mod in my load order extensively and had zero problems. Of course each load order is unique so please let me know if you find any issues and I will do my best to help you with them.
==============
To Do:
==============
Like my other mods I had plans to add in more content and flesh out the additional Rangers but to be honest that isn’t going to happen. I’ve been playing and modding FO3 for over a year now and am moving on to other games. If there are issues or glitches I will fix them, but there won’t be any addition improvements or upgrades for the foreseeable future.
==============
Contact:
==============
Nexus Profile
==============
Credits:
==============
Washer and Dryer .nif’s are by Reagent Eagle. Re-textured by Malaclypse.
Pool Balls meshes and textures by ADCK - Mod 7194
Ranger Armor retexture by Tubal - Mod 6068
Thank you to Bethesda for creating Fallout 3.
Thank you to all the other modders that continue to make this game playable, over and over again.
Thank you to everyone that continues to support and download mods.
==============
Tools Used:
==============
FO3Edit
GECK
FOMM
NifScope
GIMP
FO3Archive
==============
License/Legal:
==============
1) This mod is provided as is. By downloading you agree that the author holds no responsibility for anything unfortunate that results from use of its files.
2) Please do not repost or distribute this mod without my permission.
Hail Eris!
