FALLOUT 3
Space Station and Eyebot Simulator by Davide
Fallout 3 » Buildings
Added: 26/05/2012 - 08:08PM
Updated: 23/01/2014 - 07:59PM

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1.0 Latest version

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Uploaded by Davidemaru

Description

Last updated at 19:59, 23 Jan 2014 Uploaded at 20:08, 26 May 2012

Name: Space Station and Eyebot Simulator
Author: Davide
Version: 1.0
Date: 29/10/2011
Category: Homes & Simulators
Requirements: DLC Mothership Zeta, Archive Invalidation Invalidated.

Introduction
============

Davide's Space Stacion is a player home mod that contains a simulator to controls a powerfull Eyebot. The teleporter to go to the space station is in a tree located at the entrance of Vault 101, you should see it inmediately if you travel there using the map marker.

Note for modders: It's totally free to use. All objects are named with the prefix SS- (space station).

Description
===========

The space station was built with the remains of an abandoned alien spacecraft orbiting the earth. Being outside the Earth's polluted atmosphere, it is the perfect home.

There are two terminals on both floors of the space station that controls the main options:

- Energy module: activate or deactivate main power source.
- Light: activate or deactivate a micro-star in the sealed chamber to illuminate the space.
- Teleporters: activate it to allow access to other floors of the station.
- Remote systems: connect to terminals from Capital Wasteland.

On the top floor there are three different zones: the home, the work area and the Nuka-Cola museum (Sierra Petrovita would die of envy to see it). These are the services included:

- Eyebot helper: eyebot modified with a Wadsworth CPU.
- Bobblehead display: no influence on wich you have found, is just a sculpture.
- Jukebox: the space station has its own radio station that plays licensed music.
- My first infirmary and laboratory: ask to eyebot helper.
- Telecontainer: container for remote access from eyebot explorer. Contains an Astronaut Suit that allows you to exit to space, but you can also use it to protect yourself from radiation and breathe underwater.
- Nuka-Cola machine: fill all Empty Nuka-Cola Bottles and Empty Soda Bottles you're carrying with Nuka-Cola and seal them with caps.
- Nuka-Cola Fridge: add all Nuka-Colas you're carrying and make them Ice Cold.
- Nuka-Cola Quantum Fridge: add all Nuka-Colas you're carrying and make them Quantum.

On the ground floor is the operating room, where is the simulator eyebot. To control the explorer eyebot you have to open the pod simulator, take seat and close the pod. In a few seconds, it will show the image taken by the eyebot's camera and you will control it. It is equipped with its own terminal (press TAB twice).

The Eyebot Explorer is an useful tool to travel and explore safely. It is equipped with a shell that is programmed to be repaired automatically when is too damaged, also it is immune to radiation and doesn't need oxygen to works underwater.

However, if the CPU becomes unusable due to an critical impact, you will die immediately because of the damages produced in the brain links used in the simulation program. For your own safety, don't let the eyebot to fall long distances.

Eyebot Explorer is a powerful weapon too. It is equipped with a laser able to produce the death of almost any humanoid or creature with one shot and preserve the body intact.

All your skills and attributes are working at full power while simulation is on.

Terminal options:

- Repair eyebot explorer: restore health and damaged limbs.
- Switch Pip-Boy: turns on or off the Eyebot's Pip-Boy.
- Access telecontainer: open container placed in the Space Station.
- Teleport here personally: teleports user to current position and returns eyebot to its pod.
- Access remote system: connect to terminals from Capital Wasteland.

Installation
============

Copy the contents into your Fallout 3 data directory, by deffault "C:Program FilesBethesda SoftworksFallout 3Data", then turn on the mod in the Data Files menu in the launcher.

Known Bugs and Issues
=====================

The eyebot simulation is not entirely credible because it can hears the player's steps and if the eyebot is attacked, it shouts and bleeds like a human. Also, the pipboy is floating in the air (needs a remodel).

When the Eybot simulation starts, there is a change of position of the player, sometimes, the same thing happens when sit on the simulator chair, but is nothing to worry about.

Works perfectly stable for the author. Please report if you find any bug.

Credits
=======

- Thanks to Feek fot the Nuka-Cola Quantum textures.
- Special thanks to Bethesda Softworks for the wondelful and moddeable videogame "Fallout 3".