FALLOUT 3
Hunters Ridge by gary62
Fallout 3 » Player Homes
Added: 08/03/2012 - 10:38PM
Updated: 01/01/2016 - 07:33PM

737 Endorsements

V1 Latest version

7,033 Unique D/Ls

9,925 Total D/Ls

73,619 Total Views

Uploaded by gary62

Description

Last updated at 19:33, 1 Jan 2016 Uploaded at 22:38, 8 Mar 2012

There are hundreds upon hundreds of housing mods, but you find that you keep going back to one or two just because ... well, they just feel like home.
Built with the lore-friendly wanderer in mind who likes their place realistically sized, outfitted and immersive, I welcome you back home to Hunters Ridge.




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Location and Key:
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* Map marked in your pipboy just to the east of Oasis in the far north - almost straight up from Megaton as far as you can go.
* A couple of lockers are key-locked as is the front door. Use the house key which is to the lower right of the door or the extra on the table once inside.
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Odds and Ends:
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* Lamps for the most part are individually activated though a couple are grouped. You can effectively bring the place to life upon arrival and shut it down when you leave.
* I placed no ownership on the cabin. This fact allows your companions to partake of the drink and food stored there - and they will gladly do so. The bed with the pillow on it, however, is player-owned for well-rested.
* Two of the top bunks are also sleepable for a total of six functioning beds - not including the swing outside.
* This version has no animals to watch over but does have a potato field your companions can and probably will work.
* Hunters Ridge has been carefully navmeshed for companions and wasteland critters.
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Install:
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* Unzip and place meshes and sound folders along with the esp file into your FO3/data folder. There is no texture file.
* Checkmark and validate in FOMM.
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Possible Issues:
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* I use FO3Edit so this file has been cleaned and mastered. The resultant file will ALWAYS give you a warning in FOMM should you click on it (about really being an "esm" though labelled as an "esp" file). Ignore it and make no attempt to change the file. It's just part of how FO3Edit works. Now if you wish to make changes to this mod for yourself you can certainly do so, but you have to use FO3Edit first. (1)Use the "MasterRestore" feature to get this file back to esp status. (2)Make your changes in the GECK. (3)Finish by running FO3Edit's "MasterUpdate". You must follow these steps if you want your changes to succeed. I recommend you also do a cleaning before the final step but that part isn't mandatory.
* If you already possess Hunters Ridge in any version or form remove it entirely before installing this version preferably by using a clean save. The versions are quite different and not to be considered updates from one to the other.

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Thank you's and credit go to:
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* Bethesda
* fallout3nexus
* The GECK
* FO3Edit and
* Loxy38 for the Kelsey and Jessi companions which I use extensively in my screenshots and to game-test my navmesh and idle markers...and use regularly in my game of course. Thank you.


Btw - comments and/or endorsements are still very much appreciated by modders in case you thought otherwise. We do check back - guaranteed - and rely on your feedback for mod improvements and, in some cases, the desire to continue modding.

April 21, 2012 - Thank you for sending "Hunters Ridge" to the thousand download mark! I'll drink to that.

Take care,
gary

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Mods by gary62 for Bethesda/Obsidian games:
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On the Fallout4nexus -


On the skyrimnexus -


On the newvegasnexus -


On the tesnexus -


On the fallout3nexus -