Description
Last updated at 0:37, 20 Aug 2012 Uploaded at 1:39, 9 Jul 2011
Name: Wild Bill's 44 Caliber Revolver
Date: 08 Jul 11
Category: Weapon
Requirements: Fallout 3 and The Pitt DLC.
Author: Ogramirad
Description
===========
Adds a 44 Caliber version of Wild Bill's .32 caliber revolover to the game, using the same .32 caliber revolver that Wild Bill normally has with him, just a better caliber.
Adds Supervisor McMullin's Filtration Helmet and Supervisor McMullin's Coveralls to be found in Supervisor McMullin's office in the Supply plant.
Details
=======
When you come upon Will Bill out in the scrapyard: Wild Bill http://fallout.wikia.com/wiki/Wild_Bill
You can find his .32 caliber revolver, this mod just changes the caliber, keeping the same 5 shot revolver.
It also adds 5 points to the damage and critical damage above the standard 44 caliber revolver, so not over powering just a tiny bit better.
I kept the .32 revolver accuracy and shortened the range numbers to match also.
So it is not as accurate as the normal .44 caliber revolver, but for short range it is more powerful.
Also adds Supervisor McMullin's Filtration Helmet and Supervisor McMullin's Coveralls, stats for those are in the screenshots.
Supervisor Tom McMullin, Fallout Wiki:
http://fallout.wikia.com/wiki/Tom_McMullin
Install
=======
1. Download to a temporary location.
2. Copy files to (install folder) C:\Program Files\Bethesda Softworks\Fallout 3\Data (If that is your directory, if it is not you will have to find it. Lol )
3. Start Fallout 3 Launcher, click 'Data Files', verify there is a checkmark beside the WildBillsSidearm.esp file.
4. Or install it using FOMM
Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the file associated with the mod:
Incompatibility
===============
None that I know of, as long as the mod requirements are used.
Known Issues or Bugs
====================
None that I know of.
As with any mod, a backup of your save game is suggested.
If you come across any please let me know.
History
=======
1.0 8 Jul 2011
Contact
=======
My contact name is Ogramirad, on the Nexus Forums and the Bethesda Game Studios Forums.
Credits
=======
Bethesda, for a Awesome Game
Tools Used
==========
The Garden of Eden Creation Kit™ (GECK) wiki –
http://geck.bethsoft.com/index.php/Main_Page
Readme Format: Lhammonds
Licensing/Legal
===============
You can do whatever you want with *The Work* in this mod- credit would be nice, I know its nothing special but I like it.
Date: 08 Jul 11
Category: Weapon
Requirements: Fallout 3 and The Pitt DLC.
Author: Ogramirad
Description
===========
Adds a 44 Caliber version of Wild Bill's .32 caliber revolover to the game, using the same .32 caliber revolver that Wild Bill normally has with him, just a better caliber.
Adds Supervisor McMullin's Filtration Helmet and Supervisor McMullin's Coveralls to be found in Supervisor McMullin's office in the Supply plant.
Details
=======
When you come upon Will Bill out in the scrapyard: Wild Bill http://fallout.wikia.com/wiki/Wild_Bill
You can find his .32 caliber revolver, this mod just changes the caliber, keeping the same 5 shot revolver.
It also adds 5 points to the damage and critical damage above the standard 44 caliber revolver, so not over powering just a tiny bit better.
I kept the .32 revolver accuracy and shortened the range numbers to match also.
So it is not as accurate as the normal .44 caliber revolver, but for short range it is more powerful.
Also adds Supervisor McMullin's Filtration Helmet and Supervisor McMullin's Coveralls, stats for those are in the screenshots.
Supervisor Tom McMullin, Fallout Wiki:
http://fallout.wikia.com/wiki/Tom_McMullin
Install
=======
1. Download to a temporary location.
2. Copy files to (install folder) C:\Program Files\Bethesda Softworks\Fallout 3\Data (If that is your directory, if it is not you will have to find it. Lol )
3. Start Fallout 3 Launcher, click 'Data Files', verify there is a checkmark beside the WildBillsSidearm.esp file.
4. Or install it using FOMM
Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the file associated with the mod:
Incompatibility
===============
None that I know of, as long as the mod requirements are used.
Known Issues or Bugs
====================
None that I know of.
As with any mod, a backup of your save game is suggested.
If you come across any please let me know.
History
=======
1.0 8 Jul 2011
Contact
=======
My contact name is Ogramirad, on the Nexus Forums and the Bethesda Game Studios Forums.
Credits
=======
Bethesda, for a Awesome Game
Tools Used
==========
The Garden of Eden Creation Kit™ (GECK) wiki –
http://geck.bethsoft.com/index.php/Main_Page
Readme Format: Lhammonds
Licensing/Legal
===============
You can do whatever you want with *The Work* in this mod- credit would be nice, I know its nothing special but I like it.
