Fallout 3

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Last updated

Original upload

Created by

BW117

Uploaded by

BW117

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Safe to use

About this mod

I simply opened the original Megaton Walkway with the GECK and corrected a NavMesh issue.

Permissions and credits
Donations
Endorse if you like it (why not, it's free), and report any bugs in the comments!

Main Features

I simply opened the original Megaton Walkway with the GECK and corrected a NavMesh issue.

Installation

Megaton Walkway 1.01 is recognized in LOOT & BOSS

Fallout should be updated to the latest patch to avoid problems in general

Via FOMM, NMM, or Mod Organizer: Everything follows the basic procedure for all files.
Manually: Again, follow standard procedure for all files: drop the file in the Data folder.

Warnings/Troubleshooting/Things to Know

I made this long before I knew much of anything about modding with the CK, let alone the GECK, so no promises I didn't really mess something up, but I've gotten no problems from commenters so far (and it's been over 2 years so I doubt I did). To that end, I'm not sure if Fallout 3 had preferred navmesh pathing as Skyrim does, so more often than not the NPCs won't use the bridge themselves. It breaks immersion a bit, but it's mostly a convenience mod anyway.

Any warning that applied to the original Megaton Walkway still applies here.

Credits

The Original Mod, by Phoenix316

By BWchief117 (or bw117)