FALLOUT 3
Helmet night vision add-on by enomosiki
Fallout 3 » Gameplay Effects and Changes
Added: 13/12/2010 - 06:19AM
Updated: 13/12/2010 - 06:23AM

24 Endorsements

1.0 Latest version

632 Unique D/Ls

921 Total D/Ls

10,001 Total Views

Uploaded by enomosiki

Description

Last updated at 6:23, 13 Dec 2010 Uploaded at 6:19, 13 Dec 2010

Helmet night vision add-on
======================================================
This mod adds different types of light amplifications to several headgears and an armor.

There are two different types--green and yellow.

Green light amplifications are given to;
Combat Helmet
Winterized Combat Helmet
Winterized Medic Helmet
Talon Combat Helmet
Ranger Battle Helmet
T-41d Power Helmet
T-51b Power Helmet
Winterized T-51b Power Helmet
Recon Helmet
Composite Recon Helmet

Yellow light amplifications are given to;
Chinese Stealth Helmet
Chinese Stealth Armor
Enclave Power Helmet
Enclave Hellfire Helmet
Enclave Shocktrooper Helmet
Tesla Helmet

Green provides the most brightness, which allows you to see farther with greater clarity.

Yellow offers the most contrast. You will be able to distinguish between objects better.

All light amplification effects are automatically toggled during 7:06pm to 6am and indoors.

I decided to make this mod after searching for night vision mods. Unfortunately, none of them offered what I wanted--implementation of light amplification in existing equipment. Nearly all of the mods I found tended to add mod-reliant items such as goggles.

This mod works nicely with "Fellout" mod by Hattix.


Installation and usage
======================================================
There are four files in this package;
helmetNV_base
helmetNV_Anchorage
helmetNV_Zeta
helmetNV_BrokenSteel

helmetNV_base is the base file for Fallout 3 without any DLC. The other three files are to be used for corresponding DLC packs. While helmetNV_base is the base file for the entire mod, it is not required for the other three files to function as they can all function independently. This means that, should you deactivate helmetNV_base but activate the other three files, only the equipment from the DLC will have light amplification present.

Do remember, however, to not use the mod files for DLC that you do not have installed.


Additional credits
======================================================
The core script has been derived from anterobs's "Script for automatic nightvision sunglasses" for Fallout 3 with minor modifications.
http://www.fallout3nexus.com/downloads/file.php?id=2665


Changelog & history
======================================================
12/10/2010 (v1.0)
Initial release version. Includes green and yellow light amplifications for various headgears.