Version: 1.9
Date: 1/3/2009
Category: Weapons
Author: Echonite
Source: http://www.fallout3nexus.com/downloads/file.php?id=1490
Description
===========
Adds a new energy SMG to the game.
Details
=======
This mod contains 2 ESP files. They both add the same thing, but in different locations. The first one, as marked by "MEG" will add the new weapon to the table just out side the player home. The other, as marked by "TEN", will add the new gun to a table just to the left as you enter the walls of Tenpenny Tower. Both should work with eachother if you want.
The gun is an energy SMG. It uses Energy Cells as its ammo, and can be repaired by any normal 10mm SMG or Laser Pistol.
Install
=======
Remove any older versions of this mod!
Extract you chosen ESP and the meshes folder into your Fallout 3\Data folder.
Open up the Launcher and click on Data Files, and place an X next to the ESP.
Uninstall
=========
Open up the Launcher and click on Data Files, and remove the X from the ESP
Delete either "Echo_EnergySMG_MEG" or "Echo_EnergySMG_TEN" depending on which ones you installed.
Delete the file "EMG-2.nif" located in Fallout 3\Data\meshes\weapons\echo
Incompatibility
===============
Anything that places something in the same locations.
Known Issues or Bugs
====================
None at this time.
History
=======
1.9 - 1/3/2009
- Changed model to my new custmom one
- Changed repair list to consist of 10mm SMGs and Laser Pistols
1.0 - 12/16/2008
- Initial release
Contact
=======
Beth Forums - Echonite
TESNexus and Fallout3Nexus - IronicEcho
Credits
=======
Bethesda for Fallout 3
Fallout3Nexus for hosting
Prosper - For a tutorial on getting custom objects onto weapons
Tools Used
==========
G.E.C.K.
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
WinRAR
Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. No exceptions.