Description
Last updated at 11:35, 9 Aug 2011 Uploaded at 14:31, 4 Sep 2010
<{(["PLEASE COMMENT ON THE MOD"])}>
(DOES NOT REQUIRE FOSE)
>[I NEVER Copy, mimic, tries to outmatch, outrule, steal from, or replicate ANY port of other mods]<
[MY MOD NEVER REPLACE OR ALTER INGAME OBJECTS... I SIMPLY ADD COPIES. SO LETS SAY I ADD THE 44 REPETER RIFLE IT LOOKS LIKE ABRAHAM'S RIFLE BUT IS JUST A COPY AND THE ORIGINAL ISENT EVEN MOVED.. ITS UNCHANGED (I do a minority of changes but that will be like giving names to the car wrecks and such but that is because it causes no harm to the gameplay experience]
==========UPDATE===========
Adds better Light, Fixes Bugs, Adds reflective/Refractive water, (The car is taken apart outside and refurbished before being assembled INSIDE the house, the house is built from resources that has been stored in a Vault) new Refridgerator, Food in the Stove, More food in Fridge(Dont click on the generator by the car as i havent fixed it yet [MakesGame crash]) Doors will be improved someday.
I Made the Computer In dads room contain copies of his Patient research files from vault-101[This mod fits Perfectly with my other mod [Additional Scrapyard]!]
==========UPDATE===========
=======================MOD NOW COMPLETE====================
{I put a LOT of effort into pleasing you and i do whatever i can not to ruin the game. thus i do NOT release a mod unless its harmless}
Helleu.i am an experienced modder from Tes Nexus and i recently got my hands on the Fallout 3 Game. i have modded with (Tes CS) for some years and i recognised a bit in the G.E.C.K. but its a big change.. (I still mod Oblivion but i do both.)(Thus this might be my first mod for Fallout 3 though it wount be sucky i promise... but before i release it then i have a few bugs to rule out.
The mod was Originally Placed by megaton but i moved it to the side of the road by the VAPL-58 Power Station.
The home is abandoned and (i am yet to come up with a lore friendly cause to why it was left unharmed.
I added the Bus from the Intro sceene cus i thought it looked kinda cool... but i soon realised that it has no collosion data.. i walked straight trough it... so i added.
floor panels beneath the floor and placed static's inside the bus walls to give it colision data just enough to make the clutter objects inside the buss stay in place AND to make you able to enter the bus trough the door.
i also noticed a building in the back of the house that was struck by a nuke and soon realized that the Electric pylon was a problem.. so i restored the pylons from the power station and left them intact exept that by the nuked building i cut the wires so it looked like they got snapped in the blast and i also have added electric sparks to it so it looks like it hints to that the power station still works.. thus gives it reason that the house has power.
inside the house i have added a car from Tranquility lane that is unharmed but the garage has no door as its no visibla garage outside... i know its impossible to see under the cars bonnet but just for the feel i added a V8 Engine block under there for those who might wanna "TLC" themselves inside to have a look.
i added a Scopeless magnum. its overpowered but i will balance it.
the lincoln rifle is a "NOnquestified rifle and it now serves purpose as a (normal 44.Rifle)
The bathtub water is radioactive and it bothers me that i cannot remove the Rad effect.
The beds has the "Playerbed" script so they willl give you the.
"You are now well rested effect" as i hate to see my girls face as she looks liek shee's gonna drop dead any second.
i added model vehicles to the childs room for looks <({[DO NOT EVER EVER SHOOT THEM CUS THEY BLOW UP]})>. the tv downstairs is rigged with 2 radios inside eachother they serve 2 purposes. 1. they cover the rear as the tv isent used in-game and makes it look good .2 1 radio is enclave station 2 radio is Galaxy news so when turned on it would sound like the tv is turned on.
the Computer ins econdo floor is non functional.. i need to learn how to script the Terminals first.
i have ben testing around with weapons and i found no reason for NOT sharing my experiments with YOU guys so i left them by the workbench in the garage all waiting for you.
i also have for fun added name to Movable static objects such as the cars.. i added names as Dodge Chevrolet ND chrysler followed by the Collor that they'd originally would have, this affects so that in-game if you look at them theor name would appear.
For example. the Mop. displays the name Mop. bucket displays bucket.. car tires has name as Radial tire, Ruined radial tire or just tire and so on.
by the pylon in the backyard the LOD pops out a LITTLE and ill change that i promise.
i have yet to learn how to edit the Pathgrid or Navmesh for you Fallout 3 ppl.
the kitchen refridgerator nr1 contains the experiment fruit from rivet city. i added Coca-Cola's by the Bench in the kitchen.
Other than that theres a few bugs and details left and then ill release it..
(If requested i can upload the beta)
=========================MOD NOW COMPLETE===================
Regards: Spartan117JMC
Requirements: Fallout 3 "Duh"
<{(["PLEASE COMMENT ON THE MOD"])}>
You must contact me and obtain my permission before re-packaging any part of
(Does not meed downloading and using it as that is the reason ive uploaded it)
this mod. If I do not respond within 3 months, please try to mail the request to me at "Spartan117J@live.no".
(DOES NOT REQUIRE FOSE)
>[I NEVER Copy, mimic, tries to outmatch, outrule, steal from, or replicate ANY port of other mods]<
[MY MOD NEVER REPLACE OR ALTER INGAME OBJECTS... I SIMPLY ADD COPIES. SO LETS SAY I ADD THE 44 REPETER RIFLE IT LOOKS LIKE ABRAHAM'S RIFLE BUT IS JUST A COPY AND THE ORIGINAL ISENT EVEN MOVED.. ITS UNCHANGED (I do a minority of changes but that will be like giving names to the car wrecks and such but that is because it causes no harm to the gameplay experience]
==========UPDATE===========
Adds better Light, Fixes Bugs, Adds reflective/Refractive water, (The car is taken apart outside and refurbished before being assembled INSIDE the house, the house is built from resources that has been stored in a Vault) new Refridgerator, Food in the Stove, More food in Fridge(Dont click on the generator by the car as i havent fixed it yet [MakesGame crash]) Doors will be improved someday.
I Made the Computer In dads room contain copies of his Patient research files from vault-101[This mod fits Perfectly with my other mod [Additional Scrapyard]!]
==========UPDATE===========
=======================MOD NOW COMPLETE====================
{I put a LOT of effort into pleasing you and i do whatever i can not to ruin the game. thus i do NOT release a mod unless its harmless}
Helleu.i am an experienced modder from Tes Nexus and i recently got my hands on the Fallout 3 Game. i have modded with (Tes CS) for some years and i recognised a bit in the G.E.C.K. but its a big change.. (I still mod Oblivion but i do both.)(Thus this might be my first mod for Fallout 3 though it wount be sucky i promise... but before i release it then i have a few bugs to rule out.
The mod was Originally Placed by megaton but i moved it to the side of the road by the VAPL-58 Power Station.
The home is abandoned and (i am yet to come up with a lore friendly cause to why it was left unharmed.
I added the Bus from the Intro sceene cus i thought it looked kinda cool... but i soon realised that it has no collosion data.. i walked straight trough it... so i added.
floor panels beneath the floor and placed static's inside the bus walls to give it colision data just enough to make the clutter objects inside the buss stay in place AND to make you able to enter the bus trough the door.
i also noticed a building in the back of the house that was struck by a nuke and soon realized that the Electric pylon was a problem.. so i restored the pylons from the power station and left them intact exept that by the nuked building i cut the wires so it looked like they got snapped in the blast and i also have added electric sparks to it so it looks like it hints to that the power station still works.. thus gives it reason that the house has power.
inside the house i have added a car from Tranquility lane that is unharmed but the garage has no door as its no visibla garage outside... i know its impossible to see under the cars bonnet but just for the feel i added a V8 Engine block under there for those who might wanna "TLC" themselves inside to have a look.
i added a Scopeless magnum. its overpowered but i will balance it.
the lincoln rifle is a "NOnquestified rifle and it now serves purpose as a (normal 44.Rifle)
The bathtub water is radioactive and it bothers me that i cannot remove the Rad effect.
The beds has the "Playerbed" script so they willl give you the.
"You are now well rested effect" as i hate to see my girls face as she looks liek shee's gonna drop dead any second.
i added model vehicles to the childs room for looks <({[DO NOT EVER EVER SHOOT THEM CUS THEY BLOW UP]})>. the tv downstairs is rigged with 2 radios inside eachother they serve 2 purposes. 1. they cover the rear as the tv isent used in-game and makes it look good .2 1 radio is enclave station 2 radio is Galaxy news so when turned on it would sound like the tv is turned on.
the Computer ins econdo floor is non functional.. i need to learn how to script the Terminals first.
i have ben testing around with weapons and i found no reason for NOT sharing my experiments with YOU guys so i left them by the workbench in the garage all waiting for you.
i also have for fun added name to Movable static objects such as the cars.. i added names as Dodge Chevrolet ND chrysler followed by the Collor that they'd originally would have, this affects so that in-game if you look at them theor name would appear.
For example. the Mop. displays the name Mop. bucket displays bucket.. car tires has name as Radial tire, Ruined radial tire or just tire and so on.
by the pylon in the backyard the LOD pops out a LITTLE and ill change that i promise.
i have yet to learn how to edit the Pathgrid or Navmesh for you Fallout 3 ppl.
the kitchen refridgerator nr1 contains the experiment fruit from rivet city. i added Coca-Cola's by the Bench in the kitchen.
Other than that theres a few bugs and details left and then ill release it..
(If requested i can upload the beta)
=========================MOD NOW COMPLETE===================
Regards: Spartan117JMC
Requirements: Fallout 3 "Duh"
<{(["PLEASE COMMENT ON THE MOD"])}>
You must contact me and obtain my permission before re-packaging any part of
(Does not meed downloading and using it as that is the reason ive uploaded it)
this mod. If I do not respond within 3 months, please try to mail the request to me at "Spartan117J@live.no".
