Identity Crisis
Fallout 3 » Quests and Adventures
Fallout 3 » Quests and Adventures
Added: 28/08/2010 - 02:54PM
Updated: 30/08/2010 - 03:37AM
Description
Last updated at 3:37, 30 Aug 2010 Uploaded at 14:54, 28 Aug 2010
'Identity Crisis' V1 by DonLemonade
Description: Explore the meaning of identity in a post-apocalyptic world through a series of new characters, notes, and terminal entries.
Requirements: This mod REQUIRES Broken Steel. I used some of the textures and effects.
Install: Copy 'Identity Crisis' esp to your Fallout 3 Data Folder. Check the appropriate box in FOMM or Data Manager.
Uninstall: Delete the 'Identity Crisis' esp.
What this mod does: This mod adds a series of notes, items, weapons, terminals, and characters to the following locations:
MDPL13 Power Station
Seaward Square Office
Benson House in Minefield
The Mechanist's Forge
Dry Sewer
Irradiated Metro
Alexandria Arms
Nifty Thrifty's in Tacoma Park
Megaton
Madam Jealle's
These cells have been edited. If you have any mods that effect the areas listed above then either don't use this mod, or place it last in the load order. It uses all vanilla assets (but no over-writes) so there should be no other interference.
The intent of this mod is to add some character, lore, and background to the Wasteland, and explore the meaning of identity in a post-apocalyptic world. Who will you be when the bombs fall? What does it mean for a robot to love? Who are you without those closest to you? These are the questions that this mod sheds light on.
New items:
~Plasma Shotgun (Is what it says)
~Omnislash (A rapid-attack combat knife)
~Can of Whoopass (A tin can which exhibits the qualities of ass-whoopery)
~Torch Grenade (A grenade to set your enemies on fire)
~Gentleman's Club (A unique police baton)
~Board of Adjustment (a nail board with a chance for criticals)
~Molecular Shiv (A switchblade with a deadly critical effect)
~Automatic Shotgun (Full-auto shotgun)
~Q77 Contagion Control Rifle (A dart-based non-lethal suppression weapon)
~Honey Maple Cram (Same as Cram, but with a honey maple flavour)
~Other various junk
~Notes explaining it all.
Walkthrough: A walkthrough is available in the README file.
If you like this, check out my other mod in this series: Despicable Dashwood. http://www.fallout3nexus.com/downloads/file.php?id=13883
Credits: Do whatever you want with this mod. If you use any of the note text or weapons in your mod, just let people know where they came from.
Thanks: Bethesda, Fo3 Nexus Community, and sweet spinal fluids.
Description: Explore the meaning of identity in a post-apocalyptic world through a series of new characters, notes, and terminal entries.
Requirements: This mod REQUIRES Broken Steel. I used some of the textures and effects.
Install: Copy 'Identity Crisis' esp to your Fallout 3 Data Folder. Check the appropriate box in FOMM or Data Manager.
Uninstall: Delete the 'Identity Crisis' esp.
What this mod does: This mod adds a series of notes, items, weapons, terminals, and characters to the following locations:
MDPL13 Power Station
Seaward Square Office
Benson House in Minefield
The Mechanist's Forge
Dry Sewer
Irradiated Metro
Alexandria Arms
Nifty Thrifty's in Tacoma Park
Megaton
Madam Jealle's
These cells have been edited. If you have any mods that effect the areas listed above then either don't use this mod, or place it last in the load order. It uses all vanilla assets (but no over-writes) so there should be no other interference.
The intent of this mod is to add some character, lore, and background to the Wasteland, and explore the meaning of identity in a post-apocalyptic world. Who will you be when the bombs fall? What does it mean for a robot to love? Who are you without those closest to you? These are the questions that this mod sheds light on.
New items:
~Plasma Shotgun (Is what it says)
~Omnislash (A rapid-attack combat knife)
~Can of Whoopass (A tin can which exhibits the qualities of ass-whoopery)
~Torch Grenade (A grenade to set your enemies on fire)
~Gentleman's Club (A unique police baton)
~Board of Adjustment (a nail board with a chance for criticals)
~Molecular Shiv (A switchblade with a deadly critical effect)
~Automatic Shotgun (Full-auto shotgun)
~Q77 Contagion Control Rifle (A dart-based non-lethal suppression weapon)
~Honey Maple Cram (Same as Cram, but with a honey maple flavour)
~Other various junk
~Notes explaining it all.
Walkthrough: A walkthrough is available in the README file.
If you like this, check out my other mod in this series: Despicable Dashwood. http://www.fallout3nexus.com/downloads/file.php?id=13883
Credits: Do whatever you want with this mod. If you use any of the note text or weapons in your mod, just let people know where they came from.
Thanks: Bethesda, Fo3 Nexus Community, and sweet spinal fluids.
