FALLOUT 3
Bonds Big Town by Bond
Fallout 3 » Buildings
Added: 19/08/2010 - 02:27AM
Updated: 24/08/2010 - 08:05PM

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Uploaded by Bond123

Description

Last updated at 20:05, 24 Aug 2010 Uploaded at 2:27, 19 Aug 2010

Big Town Readme

So what has changed…Everything.

This is now a complete and full service community that has everything offered in the other communities in Fallout.

This features all new landscape with green trees, grass, flowers, and vines. This should be compatible with all of the Fallout landscape mods.

This is compatible with the “Molly and Turner Companion” mod.

All house exteriors are upgraded. The interiors have been cleaned up. They now sport wood paneled walls and carpeted floors. New bathrooms sport blue fixtures.

Doctor Red has a new clinic where you will find all you need for health, including your Infirmary, and a Lab Set.

A new merchant runs a market just to the right of the bridge. He can buy or sell about anything, and repair to 100 percent. He also has a workbench you can use anytime. The merchant has appropriate dialogue. Keep in mind repairing to 100 percent can be costly. It makes sense to me. You wouldn’t tolerate a 40 percent repair to your car.

To the left is a new barracks where you can drop your companions off. It is also where Timebomb now goes to sleep. He had no place to go once you healed him, he just wandered the town night and day. It has lockers for you to store anything you don’t want to sell.

Your home is next to the dump. The feature of the home is the Rathskeller beneath the house where you can invite friends and companions for some booty-scootin’ good times. They can spend the night as well. It’s a great place for your companions to get some R and R.

Everything is navmeshed.

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NOTE

I have played through both with and without this mod and it should have no effect on the associated quests.

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Credits

The new mattress textures are modified from a texture from CG Textures.

The candles are from Pinioncorp.

The flowering vines were provided by Ruikuli, a member of the Oblivion Real Estate Forum.
http://ljosa.proboards.com/index.cgi?

You are free to use the vines in your own mod but please let Ruikuli know before posting.


A special thanks to MtB for his Merchant Tutorial.

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Acknowledgements

I would like to express special appreciation to Bethsoft for an outstanding game and the tools to mod it.

The makers of NifScope, FO3Edit, TesFiles for FO3, and the Fallout Mod Manager.

To our gracious host Darkone and his moderators and their dedication to this site.

To modders everywhere who's varied contributions make the games we play so much more interesting.