About this mod
This Mod alters the various armor and weapons in F3 to have statistics closer to their Fallout 2 and Fallout Tactics incarnations.
- Permissions and credits
Installation
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Extract the included ESP files into the Data folder located within your main Fallout 3 Directory.
Activate whichever one you prefer via the F3 Launcher or FoMM. Do not activate multiple versions.
The default version alters the armor and weapons in F3 to behave more like their F2 and Tactics
counterparts, the Disguise version merges in Suijin's Disguise Mod, and the Kneecapper version merges
in Vergeh's Linked-Fire Kneecapper Mod. ACTIVATE ONLY ONE OF THESE.
There is also an Anchorage addon for use with Bethesda's Operation Anchorage DLC. This should activated
in addition to whichever default version plugin you choose.
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Description
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This Mod alters the various armor and weapons in F3 to have statistics closer to their Fallout 2 and
Fallout Tactics incarnations. The values used were derived from Fallout 2 and/or Fallout Tactics
and can be seen in the appropriate section below.
All Energy, Flame, and Explosive weapons now ignore normal damage resistance. Meaning that only the
appropriate resistance reduces their damage.
Alternate ammunition types have also been introduced for several weapons. Their effects can also be
seen in the appropriate section below.
Sadly, there's no easy way to simulate Damage Threshold since the 'Shield' effects from Oblivion
were removed.
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Armor Stats
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Advanced Power Armor Mk II (DR 60, ER 75, FR 70, XR 70, RR 37, PR 20, Str +4, Sneak -20)
Enclave Power Armor
Raven Rock Corpse Armor
Brotherhood Advanced Power Armor (DR 60, ER 55, FR 65, XR 50, RR 27, PR 20, Str +4, Sneak -75)
Linden's Outcast Armor
Lyon's Power Armor
Brotherhood Power Armor (DR 55, ER 50, FR 60, XR 50, RR 17, PR 15, Str +3, Sneak -75)
Army Power Armor
BoS Power Armor
Cross' Armor
Outcast Power Armor
Brotherhood Prototype Medical Armor (DR 55, ER 50, FR 60, XR 50, RR 17, PR 15, Str +2, Sneak -75)
Prototype Medical Power Armor
Combat Armor (DR 40, ER 25, FR -15)
Combat Armor
Elder Lyon's Robe
Talon Company Armor
Combat Armor Mk II (DR 40, ER 58, FR 35, XR 45)
Ranger Armor
Shellshocked Combat Armor
Unique Talon Company Armor
Environmental Armor (DR 40, ER 55, FR 40, XR 40, RR 50, PR 50, Sneak -50)
Environmental Suit
Leather Armor (DR 25, ER 25, FR 15, XR 20)
Charon's Armor
Jericho's Armor
Leather Armor
Unusable Leather Armor
Various Unique Merc Armors
Wanderer's Leather
Leather Armor Mk II (DR 25, ER 30, FR 17, XR 25)
AntAgonizer Armor
Armored Vault Suit
Colonel Autumn's Outfit
Commando Armor
Defender Armor
Lucas Simms' Duster
Mayor McCready's Outfit
Regulator Duster
Rivet City Security Armor
Road Rascal Leather
Tenpenny Security Armor
Vance's Outfit
Vault 101 Security Uniform
Leather Jacket (DR 20, ER 15, FR 10, XR 20)
Butch's Armor
Tunnel Snake Jacket
Various Merc Armors
Metal Armor (DR 30, ER 37, FR 15, XR 25, Sneak -25)
Metal Armor
Metal Armor Mk II (DR 35, ER 45, FR 20, XR 30, Sneak -20)
Apocalypse Gladiator Armor
Mechanist Armor
Power Armor (DR 40, ER 60, FR 60, XR 50, RR 27, PR 15, Str +3, Sneak -50)
Power Armor
T-51b Power Armor
Raider Armor (DR 20, ER 25, FR 10, XR 20)
Badlands Armor
Hand-Me-Down Raider Armor
Painspike Armor
Recon Armor (DR 30, ER 30, FR 20, XR 28)
Outcast Recon Armor
Recon Armor
Robe (DR 20, ER 7, FR 10, XR 20)
BoS Scribe Robe
Tesla Power Armor (DR 60, ER 85, FR 70, XR 70, RR 42, PR 20, Str +3, Sneak -85)
Tesla Armor
Tesla FX Armor
Tesla Power Armor Mk II (DR 60, ER 85, FR 70, XR 70, RR 42, PR 20, Str +4, Sneak -85)
Robo-Thor Armor
Vandal Armor (DR 25, ER 30, FR 17, XR 25)
Blastmaster Armor
Highway Scar Armor
Sadist Armor
Sharp-Dressed Raider Armor
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Weapon Stats
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~~~~~~~~~~~~~~~~~~~~~~
Big Guns
~~~~~~~~~~~~~~~~~~~~~~
Eugene: No Change (Shots per Second; 20 -> 40, Clip; 240 -> 120, Weight; 18 -> 28)
Experimental MIRV: 10 -> 15
Fatman: No Change
Minigun: No Change (Shots per Second; 20 -> 40, Clip; 240 -> 120, Weight; 18 -> 28)
Miss Launcher: 20 -> 25 (Explosion; 200 -> 100)
Missile Launcher: No Change (Explosion; 150 -> 90, Weight; 20 -> 15)
Rock-It Launcher: No Change (Explosion; 150 -> 80)
Sentrybot Minigun: 9 -> 6 (Shots per Second; 15 -> 40)
Sentrybot Missile Launcher: No Change (Explosion; 150 -> 144)
~~~~~~~~~~~~~~~~~~~~~~
Energy/Flame/Organic
~~~~~~~~~~~~~~~~~~~~~~
A3-21 Plasma Rifle: 50 -> 53 (Clip; 12 -> 10, Weight; 8 -> 12)
Alien Blaster: 100 -> 60
Ant Guard Flame: 6 -> 20 (Shots per Second; 8 -> 5)
Ant Queen Flame: 70 -> 84
Ant Queen Spit: No Change
Ant Soldier Flame: 4 -> 18 (Shots per Second; 8 -> 5)
Ant Sting: No Change
Ant Worker Flame: 2 -> 16 (Shots per Second; 8 -> 5)
Bloatfly Dart: 5 -> 2
Burnmaster: 24 -> 45 (Shots per Second; 8 -> 5, Weight; 15 -> 18)
Centaur Spit: No Change
Colonel Autumn's Laser Pistol: 10 -> 14 (Clip; 30 -> 18, Weight; 2 -> 3)
Cross' Laser Pistol: 12 -> 16 (Clip; 30 -> 12, Weight; 3 -> 4)
Demo Laser Rifle: 22 -> 36 (Weight; 8 -> 12)
Elder Lyon's Laser Pistol: 9 -> 13 (Clip; 20 -> 8, Weight; 2 -> 3)
Eye Bot Laser: 5 -> 9
Fawkes' Gattling Laser: 9 -> 28 (Shots per Second; 15 -> 10, Clip; 60 -> 30, Weight; 10 -> 16)
Firelance: 60 -> 40
Flamer: 16 -> 40 (Shots per Second; 8 -> 5, Weight; 15 -> 18)
Gattling Laser: 8 -> 30 (Shots per Second; 20 -> 10, Clip; 240 -> 30, Weight; 18 -> 24)
Glowing One Radiation Burst: No Change
Laser Pistol: 12 -> 16 (Clip; 24 -> 12)
Laser Rifle: 23 -> 37, (Weight; 8 -> 12)
Laser Turret 01: 8 -> 13
Laser Turret 02: 9 -> 13
Laser Turret 03: 10 -> 13
Liberty Prime Lasers: No Change
Mesmetron: No Change
Mirelurk Shriek: No Change
Mister Gutsy Flamer: 6 -> 30 (Shots per Second; 8 -> 5)
Mister Gutsy Plasma: 60 -> 63
Mister Handy Flamer: 2 -> 26 (Shots per Second; 8 -> 5)
Plasma Pistol: No Change (Weight; 3 -> 4)
Plasma Rifle: 45 -> 48 (Clip; 12 -> 10, Weight; 8 -> 12)
Protectron Hand Laser: 30 -> 34
Protectron Head Laser: 30 -> 44
Protectron's Gaze: 24 -> 28 (Clip; 20 -> 8, Weight; 3 -> 4)
Robobrain Laser: 38 -> 52
Robobrain Mesmetron: No Change
RL3 Flamer: 6 -> 30 (Shots per Second; 8 -> 5)
RL3 Plasma: 40 -> 43 (Clip; 6 -> 10)
Sentry Bot Gattling Laser: 6 -> 16 (Shots per Second; 20 -> 10)
Smuggler's End Laser Pistol: 18 -> 21 (Clip; 30 -> 18, Weight; 2 -> 3)
Vengeance Gattling Laser: 11 -> 33 (Shots per Second; 20 -> 10, Clip; 240 -> 30, Weight; 18 -> 24)
Vertibird Gun: 20 -> 23
Wazer Wifle Laser Rifle: 28 -> 42 (Weight; 8 -> 12)
~~~~~~~~~~~~~~~~~~~~~~
Explosives
~~~~~~~~~~~~~~~~~~~~~~
Bottlecap Mine: 500 -> 440 (Weight; 0.5 -> 1)
Frag Grenade: 100 -> 40 (Weight; 0.5 -> 1)
Frag Mine: 100 -> 40 (Weight; 0.5 -> 1)
Liberty Prime Bomb: No Change
Nuka-Grenade: 500 -> 440 (Weight; 0.5 -> 1)
Plasma Grenade: 150 -> 65 (Weight; 0.5 -> 1)
Plasma Mine: 150 -> 65 (Weight; 0.5 -> 1)
Pulse Grenade: 10 -> 1 (EMP; 200 -> 125, Weight; 0.5 -> 1)
Pulse Mine: 10 -> 1 (EMP; 200 -> 125, Weight; 0.5 -> 1)
SATCOM Nuke: No Change
Vertibird Bomb: No Change
~~~~~~~~~~~~~~~~~~~~~~
Melee/Unarmed
~~~~~~~~~~~~~~~~~~~~~~
Baseball Bat: 9 -> 7 (Weight; 3 -> 5)
Behemoth Fire Hydrant: No Change
Board of Education: 12 -> 15
Brass Knuckles: 6 -> 4
Breaker: 12 -> 15
Butch's Switchblade: 5 -> 4
Butch's Toothpick: 10 -> 9
Charon's Combat Knife: 7 -> 10 (Weight; 1 -> 2)
Chinese Officer Sword: 10 -> 15 (Weight; 3 -> 4)
Clover's Chinese Officer Sword: 15 -> 20 (Weight; 3 -> 4)
Clover's Cleaver: 15 -> 20 (Weight; 3 -> 4)
Combat Knife: 7 -> 10 (Weight; 1 -> 2)
Cross' Super Sledge: No Change (Weight; 3 -> 12)
Cursebreaker: 13 -> 12 (Weight; 3 -> 5)
Deathclaw Gauntlet: 20 -> 15
Excalibat: 13 -> 12 (Weight; 3 -> 5)
Fawkes' Sledgehammer: 20 -> 14
Fawkes' Super Sledge: No Change (Weight; 18 -> 12)
Fisto: 25 -> 17 (Weight; 6 -> 7)
Highwayman's Friend: 10 -> 14
Jack: 30 -> 24 (Weight; 6 -> 4)
Jericho's Nail Board: 8 -> 10
Knife: 4 -> 3
Lead Pipe: 9 -> 7
Love Tap: 12 -> 9
Mister Handy Buzzsaw: 20 -> 9
Nail Board: 8 -> 10
O'Grady's Peacemaker: 6 -> 9 (Weight; 2 -> 3)
Occam's Razor: 10 -> 15 (Weight; 1 -> 2)
Plunkett's Valid Points: 12 -> 13
Police Baton: No Change (Weight; 2 -> 3)
Pool Cue: 3 -> 4
Power Fist: 20 -> 12 (Weight; 6 -> 7)
Repellent: No Change
Ripper: 30 -> 19 (Weight; 6 -> 4)
Rolling Pin: No Change
Shishkebab: 35 -> 20 (Weight; 3 -> 4)
Shocksword: 35 -> 20
Shocker: 20 -> 12 (Weight; 6 -> 7)
Slasherknife: No Change
Sledgehammer: 20 -> 14
Spiked Knuckles: 9 -> 8
Stabhappy: 10 -> 15 (Weight; 1 -> 2)
Super Sledge: 25 -> 27 (Weight; 20 -> 12)
Switchblade: 5 -> 4
The Break: 6 -> 9
Tenderizer: 30 -> 19
Tire Iron: 6 -> 9
Vampire's Edge: 15 -> 20 (Weight; 1 -> 2)
~~~~~~~~~~~~~~~~~~~~~~
Small Guns
~~~~~~~~~~~~~~~~~~~~~~
.32 Pistol: 6 -> 9
10mm Pistol: 9 -> 12
10mm SMG: 7 -> 13
Assault Rifle: 8 -> 19 (Shots per Second; 8 -> 12, Weight; 7 -> 8)
BB Gun: 4 -> 2 (Weight; 2 -> 5)
Baseball Trap: No Change
Black Bart's Bane (BB gun): 8 -> 7 (Weight; 2 -> 5)
Blackhawk: 55 -> 23 (Weight; 4 -> 6)
Butch's 10mm Pistol: 9 -> 12 (Weight; 2 -> 3)
Ceiling Turret 01: 5 -> 32
Ceiling Turret 02: 7 -> 34
Ceiling Turret 03: 10 -> 37
Chinese Assault Rifle: 11 -> 22 (Shots per Second; 7 -> 11, Weight; 7 -> 8)
Chinese Pistol: 4 -> 10 (Clip; 10 -> 7, Weight; 2 -> 3)
Charon's Combat Shotgun: 55 -> 60 (Clip; 5 -> 12)
Clover's Sawed-Off Shotgun: 50 -> 54 (Weight; 5 -> 4)
Colonel Autumn's 10mm Pistol: 13 -> 17
Combat Shotgun: 55 -> 60 (Weight; 7 -> 10)
Dart Gun: 6 -> 5
Gauss Rifle: 100 -> 70 (Clip; 1 -> 20, Resistance; Energy -> Normal)
Hunting Rifle: 25 -> 14 (Clip; 5 -> 10, Weight; 6 -> 9)
Jericho's Chinese Assault Rifle: 11 -> 22 (Shots per Second; 7 -> 11, Weight; 7 -> 8)
Kneecapper: 75 -> 59 (Weight; 5 -> 4)
Law Dog (.32): 9 -> 14
Lincoln's Repeater: 50 -> 19 (Clip; 15 -> 20, Weight; 5 -> 8)
Mysterious Stranger .44 Magnum: No Change
Ol' Painless (hunting): 30 -> 19 (Clip; 5 -> 10, Weight; 6 -> 9)
Railway Rifle: 30 -> 27 (Clip; 4 -> 1, Weight; 9 -> 10)
Reservist's Rifle: 40 -> 30 (Clip; 4 -> 5)
Sawed-Off Shotgun: 50 -> 54
Scoped .44 Magnum: 35 -> 18 (Weight; 4 -> 6)
Silenced 10mm Pistol: 8 -> 11
Sniper Rifle: 40 -> 25 (Clip; 5 -> 6)
Sonora's 10mm Pistol: No Change
Sydney's SMG: 9 -> 15
Sydney's SMG (Follower Version): 9 -> 15
Terrible Shotgun (Combat): 80 -> 65
Victory Rifle (sniper): 40 -> 30 (Clip; 5 -> 6)
Wanda: 12 -> 22 (Shots per Second; 8 -> 12, Weight; 7 -> 8)
Xuanlong Assault Rifle: 12 -> 27 (Shots per Second; 8 -> 11, Weight; 7 -> 8)
Zhu-Rong Chinese Pistol: 4 -> 10 (Explosion; 8 -> 5, Clip; 10 -> 7, Weight; 2 -> 3)
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Ammo Types
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.44 Magnum
Normal: -11% damage, -20% DR Penetration
AP: -25% damage, +50% DR Penetration
JHP: +60% damage, -20% DR Penetration
10mm Casings
Normal: -11% damage, -20% DR Penetration
AP: -25% damage, +50% DR Penetration
JHP: +60% damage, -20% DR Penetration
Rockets
AP: -25% damage, +50% DR Penetration, smaller explosion
Explosive: +60% damage, +11% DR Penetration
Electrical: Electrical Damage
Sabot: -11% damage, +31% DR Penetration, no explosion
Shotgun Shells
Normal: No Change
EMP: Full damage to robots, minor damage to everything else
Fletchette: +60% damage, -20% DR Penetration
Slug: -11% damage, +31% DR Penetration, 1 projectile, +50% range, drastically reduced spread
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Credits
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Balorng - The ammo type changer scripting
tremone - Fixing the ammo changer pop-up issue.