FALLOUT 3
Eyeballs as Trophies by Meclizine
Fallout 3 » Gameplay Effects and Changes
Added: 17/07/2010 - 05:32AM
Updated: 28/10/2010 - 07:32PM

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1.0 Latest version

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Uploaded by WW2dude

Description

Last updated at 19:32, 28 Oct 2010 Uploaded at 5:32, 17 Jul 2010

Name: Eyeballs as Trophies
Author: Meclizine AKA WW2dude
Version: 1.0
Date: 7/16/2010
Category: Gameplay Effects and Changes

MMM patches uploaded

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Description:
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(A minor Point Lookout spoiler in my source of inspiration)

I was playing Point Lookout one day and in the course of finishing the quest I blew Tobar's head apart in the engine room of the Duchess Gambit. His eyes rolled round on the floor a little, and made me wish I could take them home and put them on a shelf. This mod is the result of that desire.

I made eyeballs for every major faction I could think of. I think I covered everybody, but if not let me know. I'm also not a modeler. Although there wasn't much modeling required I must state that this was my first foray into nifs.

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Details:
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- Custom textures based off of the stock skins
- Patches for all DLCs except Anchorage
- Three sizes: Small for Dogs and Mole Rats, big for Behemoths and regular for everything else
- The following creatures have eyeballs added to their death items:

Mole Rats
Yao Guais
Deathclaws
Brahmins
Dogs(Heterochromatic)
Supermutants, with a special one for Behemoths
Ghouls, with a special eyeball for the Glowing One
Centaurs

The following factions have eyeballs:

Brotherhood of Steel, including Outcasts
Talon Company
Regulators
Raiders
Slavers
Enclave

Plain old human eyeballs added to wastelanders and named death items(such as the ones for vendors).


The patches for the DLCs mostly just add them to the new NPCs. However, when I deemed appropriate I made a new type for an added faction.

Point Lookout: Swampfolk, Smugglers, Tribals
The Pitt: Pitt Raiders, Trogs


More attention was put on making eyes spawn on members of factions or creatures than individual NPCs. I figured that level of thoroughness would exacerbate compatibility problems.

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Requirements:
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Fallout 3

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start FOMM, activate the ESP and start the game.

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Un-Install:
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1. Start FOMM, uncheck and/or delete the .esp file. Delete the directories called MEC_eyeball in the textures and meshes folders.

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Compatibility:
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You should consider creating a merged patch with any mod that extensively edits NPCs. Project Beauty and mods that expand Talon mercs and such come to mind. All I edited were death item assignments for the NPCs.

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Bugs/Issues:
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None known.

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History:
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1.0 7/16/2010 - Initial Release

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Contact:
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WW2dude@gmail.com
Or PM me

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Credits:
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Bethesda for creating Fallout 3.
InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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GECK
Fallout 3 ReadMe Generator
WinRAR
FO3Edit

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License/Legal:
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This file is provided as is and the author holds no responsibility for anything that may come to happen from using this file.

You can put this in any mod you like as long as you let me know you're doing it.