FALLOUT 3
Nightvision Adjustment for FOOK2 by Lithoboli
Fallout 3 » Gameplay Effects and Changes
Added: 15/07/2010 - 06:33AM
Updated: 16/07/2010 - 03:50PM

7 Endorsements

1 Latest version

294 Unique D/Ls

404 Total D/Ls

6,300 Total Views

Uploaded by Lithoboli

Description

Last updated at 15:50, 16 Jul 2010 Uploaded at 6:33, 15 Jul 2010

This is my first uploaded mod, born of frustration and experimentation (in equal measure).

This is NOT an official FOOK2 plugin.

Author's note: This is made by myself, for myself and as such may not be to your liking (and is still named "NV Test" lol). I will upload screenshots after I have played for a while and taken some.

Description:
Basically this mod simplifies a lot of the imagespace modifier values, with the high contrast and a few other things axed entirely. I left the blur effects and charge timer as they were. The values are from the FOOK2 Main esm.

This mod essentially makes nightvision genuinely useful in consistently low-light environments, but of limited use in inconsistently illuminated areas.
Muzzle flashes and other particle effects are very difficult to see through.

For people using Fellout, the pitch-black nights are made navigable, though difficult for combat.

Installation: Put "NV Test V.esp" into your data folder and activate it in the Fallout3 launcher, or another mod manager.

Uninstallation: Deactivate "NV Test V.esp" in your preferred mod manager and delete it from your data folder.

Conflicts: Will conflict with any mod that alters the imagespace modifiers for FOOK nightvision.

I will not be updating this mod as I am satisfied with it (and really, does anything else matter?).