FALLOUT 3
xCalibr - No tracers patch by FugaDraconis
Fallout 3 » Models and Textures
Added: 13/07/2010 - 10:44PM
Updated: 14/07/2010 - 03:31AM

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1.0 Latest version

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Uploaded by FugaDraconis

Description

Last updated at 3:31, 14 Jul 2010 Uploaded at 22:44, 13 Jul 2010

eXcalibr No Tracers Patch v 1.0 for use with eXCalibr 2.2 ONLY.

Description
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This merely replaces the projectile meshes in the xCalibr package with meshes that don't contain tracers. This effectively removes instances of tracers from all weapons that use xCalibr projectiles-- even in VATS.

This is the maiden voyage of what is my first and probably only mod for fallout 3, if you have any issues please leave a comment and I'll see what I can do about it.


Requirements
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This mods is designed for/requires Calibr and eXcalibr ver 2.2 (Any previous version is not guaranteed to work)-- and needs both to function properly.


CALIBR can be found here:
http://www.fallout3nexus.com/downloads/file.php?id=3447


You can download eXcalibr from FO3Nexus here:

http://www.fallout3nexus.com/downloads/file.php?id=11684


Installation
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Install Calibr and eXCalibr as normal. Extract the archive and replace the xCalibr.bsa in your Data directory with the one from the archive.


Known Issues + Conflicts
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This will certainly conflict with any mod that fiddles around with the xCalibr meshes.


Special Thanks
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EARACHE42 for telling me how to actually go about it and doing the spectacular eXCalibr mod
TUBAL for CALIBR
Bethesda Softworks for bringing us this awesome game