Jedi - The Force Compilation
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 05/07/2010 - 05:00AM
Updated: 19/07/2010 - 11:21PM
Description
Last updated at 23:21, 19 Jul 2010 Uploaded at 5:00, 5 Jul 2010
NOTE: Feedback, comments and rating is MUCH appreciated.
This mod requires Fallout Script Extender (FOSE)
================================================UPDATE
This mod is compatible with base MMM.
Thanks Dark122490 for your feedback!
DLC compatibility patch released! Get it here: http://www.fallout3nexus.com/downloads/file.php?id=13641
Thanks for your work Alixen!
=========================================================
This is a compilation of mods that I adjusted to get what I needed. Made using The Geck.
=====================================Description
We've got Lightsabers, Star Wars armors and weapons but we don't have Force Powers... well, that's over!
With Jedi - The Force Compilation I aim to end with the Lightsaber weilding maniacs and initiate them in the ways of the Force. This is a mayor gameplay modification, and therefore I recommend to install only if you want to play as a Jedi.
3 New Perks are added to the game:
1) Force Deflect Perk: Gives your character deflecting capabilities while blocking (right mouse button) with a Lightsaber.
2) Force Push Perk: Gives your character a power (weapon) called Force Push.
3) Force Jump Perk: Gives your character 3 powers (armors) that when equipped will change your jump height in 3 different levels. Also gives fall protection.
This mod consists of 3 .esp files which I describe further below.
ForceDeflect.esp ---------------------------------
Deflect bullets and lasers when blocking with a Lightsaber. The whole damage system was overhauled to give a more realistic feeling, based in Brother in Arms: Hell's Highway style (since in real life getting shot is a big deal):
-Hit points are changed to "Stress points".
-You don't get hit when shot (meaning enemies miss), but if the bullet flies close enough it will REDUCE your stress points. Once you are out of stress points you will get hit and die (menaing that if you get shot, you die).
-If you use the Lightsaber correctly you can deflect bullets and that will INCREASE your stress points (because you are well defended). Just because now you don't get hit doesn't mean Damage Resistance is not taken in account. Actually armor selection is still part of the game because with greater DR value the quicker you will regain Stress Points when deflecting (because you will feel more confident with better armor and thus you gain extra Stress Points). However just equipping a lightsaber is not enough to deflect bullets, you have to block with it and have the Jedi Deflect Perk. Running, jumping, attacking and everything that is not blocking will mean losing stress points if bullets pass close enough.
I recommend Immersive health (http://www.fallout3nexus.com/downloads/file.php?id=11257) and DarNified UI (http://www.bethsoft.com/bgsforums/index.php?showtopic=967619) to hide Health bars and make the Stress points system more immersive.
Also Phada's Natural Regen V2 mod is recommended to be able to regain those Stress points lost after combat: http://www.fallout3nexus.com/downloads/file.php?id=2047
ForcePush.esp ------------------------------------
What is a Jedi without Force Push? Based on ElPolloAzul's FalloutForcePush mod http://www.fallout3nexus.com/downloads/file.php?id=5124 (NOT REQUIRED).
-When you select Force Push Perk (at least LVL 3) you will receive a weapon called "Force Push", when you equip it you will go into unarmed melee animations. If you attack an enemy on range it will get pushed away (no damage).
I recommend Kai Hohiro's FPS Grenade Hotkey (and Knife) to Hotkey Force Push power. This way you will switch between your Lightsaber and Force Push power quickly. Found here: http://www.fallout3nexus.com/downloads/file.php?id=8112
ForceJump.esp ------------------------------------
You've got the defense and the Force control of a Jedi Master, but what about its agility? Well, thats where Force Jump kicks in. Based in Cleo87's Super Human Jump Perk mod http://www.fallout3nexus.com/downloads/file.php?id=2471 (NOT REQUIRED).
-When you select Force Jump Perk (LVL 4) you will recieve 3 powers (armor items): Force Jump 1, Force Jump 2 and Force Jump 3... Easy, right? they don't use any slot, so they won't interfere with your looks. Whenever you equip them fjumpheightmin game setting will change (Default is 64). You will also get fall protection accordingly.
-Force Jump 1: fjumpheightmin 100
-Force Jump 2: fjumpheightmin 400
-Force jump 3: fjumpheightmin 1000
You need to jump high? Equip Force Jump 3. You need a normal (but still Jedi) jump? Equip Force Jump 1. These powers will automatically unequip.
For a stylish Jedi animation I recommend Yoshikinakota's Jump mod http://www.fallout3nexus.com/downloads/file.php?id=713 (NOT REQUIRED).
========================================Required Mods
Mods listed below are a MUST HAVE to be able to run this addon succesfully. Without them you won't be able to use my mod or you will blow the experience.
-CS aka Mush's CS_LightsaberQuest mod: http://www.fallout3nexus.com/downloads/file.php?id=4985
-Kryth's Everybody Bleeds mod V3.5 (IMPORTANT: V3.5 is NOT the latest version. No bandages required): http://www.fallout3nexus.com/downloads/file.php?id=3013
-Cehan's No blur on hit effect mod: http://www.fallout3nexus.com/downloads/file.php?id=3674
-Kerghan's Silent Player Voice mod: http://www.fallout3nexus.com/downloads/file.php?id=1298
-Highsight's CRAFT: http://www.fallout3nexus.com/downloads/file.php?id=4447
-FOSE: http://www.fallout3nexus.com/downloads/file.php?id=8606
=============HIGHLY, but very HIGHLY Recommended Mods
Not required but get along well with my mod (and Highly Recommended).
-Lork's Sprint Mod (as Jedi Force Speed): http://www.fallout3nexus.com/downloads/file.php?id=1854
-Yoshikinakota's Jump mod http://www.fallout3nexus.com/downloads/file.php?id=713
-Kai Hohiro's FPS Grenade Hotkey: http://www.fallout3nexus.com/downloads/file.php?id=8112
-Immersive health: http://www.fallout3nexus.com/downloads/file.php?id=11257
-DarNified UI: http://www.bethsoft.com/bgsforums/index.php?showtopic=967619
-CS aka Mush's Better sounds for CS_Lightsaber Quest: http://www.fallout3nexus.com/downloads/file.php?id=8192
-SerojaR's Sound FIX for block Light saber: http://www.fallout3nexus.com/downloads/file.php?id=11057
-Phada's Natural Regen V2: http://www.fallout3nexus.com/downloads/file.php?id=2047
=========================================Compatibility
I run it well with more than 40 mods, however you gotta be careful with what you are using.
-Compatible with base MMM.
-Compatible with official DLC's.
-Does NOT support damage overhauls, anything that changes the NPC Player (and Playerfemale) object in GECK or Vanilla weapons (If you modify Vanilla weapons say goodbye to Deflect Power system).
-Does NOT support custom weapons or you won't be able to deflect their bullets with Force Deflect power. Only Vanilla wepons work, but hey... you are a Jedi, why in hell would you want to have custom weapons added? You just need your lightsaber!
=========================================Load Order
Fallout3.esm
CRAFT.esm
....
....
....
EveryoneBleedsV3-5.esp
no blur on hit.esp
CS_LightsaberQuest.esp
....
....
....
ForceDeflect.esp
ForceJump.esp
ForcePush.esp
IMPORTANT: Load last ForceDeflect.esp, ForceJump.esp and ForcePush.esp
========================================Known bugs
-Using custom one handed melee and two handed melee weapons will trigger deflect properties for such weapons (and it will be cheap because they will use Lightsaber's sounds).
-When walking (not running) with a lightsaber equipped bullets and lasers are deflected (without blocking).
-Limb damage was deactivated for the mod to work properly, however big explosions could result in crippled limbs.
=====================================Licensing
Just let me know if you can make something nice out of this, I will be very happy to know.
=======================================Credits
-The Nexus!!
-All guys named in Required and Recommended Mods, thanks!!
-Me?
-You?!?!?!
-THEM?!?!?!?!!!
-WTF!!
MAY THE FORCE BE WITH YOU
This mod requires Fallout Script Extender (FOSE)
================================================UPDATE
This mod is compatible with base MMM.
Thanks Dark122490 for your feedback!
DLC compatibility patch released! Get it here: http://www.fallout3nexus.com/downloads/file.php?id=13641
Thanks for your work Alixen!
=========================================================
This is a compilation of mods that I adjusted to get what I needed. Made using The Geck.
=====================================Description
We've got Lightsabers, Star Wars armors and weapons but we don't have Force Powers... well, that's over!
With Jedi - The Force Compilation I aim to end with the Lightsaber weilding maniacs and initiate them in the ways of the Force. This is a mayor gameplay modification, and therefore I recommend to install only if you want to play as a Jedi.
3 New Perks are added to the game:
1) Force Deflect Perk: Gives your character deflecting capabilities while blocking (right mouse button) with a Lightsaber.
2) Force Push Perk: Gives your character a power (weapon) called Force Push.
3) Force Jump Perk: Gives your character 3 powers (armors) that when equipped will change your jump height in 3 different levels. Also gives fall protection.
This mod consists of 3 .esp files which I describe further below.
ForceDeflect.esp ---------------------------------
Deflect bullets and lasers when blocking with a Lightsaber. The whole damage system was overhauled to give a more realistic feeling, based in Brother in Arms: Hell's Highway style (since in real life getting shot is a big deal):
-Hit points are changed to "Stress points".
-You don't get hit when shot (meaning enemies miss), but if the bullet flies close enough it will REDUCE your stress points. Once you are out of stress points you will get hit and die (menaing that if you get shot, you die).
-If you use the Lightsaber correctly you can deflect bullets and that will INCREASE your stress points (because you are well defended). Just because now you don't get hit doesn't mean Damage Resistance is not taken in account. Actually armor selection is still part of the game because with greater DR value the quicker you will regain Stress Points when deflecting (because you will feel more confident with better armor and thus you gain extra Stress Points). However just equipping a lightsaber is not enough to deflect bullets, you have to block with it and have the Jedi Deflect Perk. Running, jumping, attacking and everything that is not blocking will mean losing stress points if bullets pass close enough.
I recommend Immersive health (http://www.fallout3nexus.com/downloads/file.php?id=11257) and DarNified UI (http://www.bethsoft.com/bgsforums/index.php?showtopic=967619) to hide Health bars and make the Stress points system more immersive.
Also Phada's Natural Regen V2 mod is recommended to be able to regain those Stress points lost after combat: http://www.fallout3nexus.com/downloads/file.php?id=2047
ForcePush.esp ------------------------------------
What is a Jedi without Force Push? Based on ElPolloAzul's FalloutForcePush mod http://www.fallout3nexus.com/downloads/file.php?id=5124 (NOT REQUIRED).
-When you select Force Push Perk (at least LVL 3) you will receive a weapon called "Force Push", when you equip it you will go into unarmed melee animations. If you attack an enemy on range it will get pushed away (no damage).
I recommend Kai Hohiro's FPS Grenade Hotkey (and Knife) to Hotkey Force Push power. This way you will switch between your Lightsaber and Force Push power quickly. Found here: http://www.fallout3nexus.com/downloads/file.php?id=8112
ForceJump.esp ------------------------------------
You've got the defense and the Force control of a Jedi Master, but what about its agility? Well, thats where Force Jump kicks in. Based in Cleo87's Super Human Jump Perk mod http://www.fallout3nexus.com/downloads/file.php?id=2471 (NOT REQUIRED).
-When you select Force Jump Perk (LVL 4) you will recieve 3 powers (armor items): Force Jump 1, Force Jump 2 and Force Jump 3... Easy, right? they don't use any slot, so they won't interfere with your looks. Whenever you equip them fjumpheightmin game setting will change (Default is 64). You will also get fall protection accordingly.
-Force Jump 1: fjumpheightmin 100
-Force Jump 2: fjumpheightmin 400
-Force jump 3: fjumpheightmin 1000
You need to jump high? Equip Force Jump 3. You need a normal (but still Jedi) jump? Equip Force Jump 1. These powers will automatically unequip.
For a stylish Jedi animation I recommend Yoshikinakota's Jump mod http://www.fallout3nexus.com/downloads/file.php?id=713 (NOT REQUIRED).
========================================Required Mods
Mods listed below are a MUST HAVE to be able to run this addon succesfully. Without them you won't be able to use my mod or you will blow the experience.
-CS aka Mush's CS_LightsaberQuest mod: http://www.fallout3nexus.com/downloads/file.php?id=4985
-Kryth's Everybody Bleeds mod V3.5 (IMPORTANT: V3.5 is NOT the latest version. No bandages required): http://www.fallout3nexus.com/downloads/file.php?id=3013
-Cehan's No blur on hit effect mod: http://www.fallout3nexus.com/downloads/file.php?id=3674
-Kerghan's Silent Player Voice mod: http://www.fallout3nexus.com/downloads/file.php?id=1298
-Highsight's CRAFT: http://www.fallout3nexus.com/downloads/file.php?id=4447
-FOSE: http://www.fallout3nexus.com/downloads/file.php?id=8606
=============HIGHLY, but very HIGHLY Recommended Mods
Not required but get along well with my mod (and Highly Recommended).
-Lork's Sprint Mod (as Jedi Force Speed): http://www.fallout3nexus.com/downloads/file.php?id=1854
-Yoshikinakota's Jump mod http://www.fallout3nexus.com/downloads/file.php?id=713
-Kai Hohiro's FPS Grenade Hotkey: http://www.fallout3nexus.com/downloads/file.php?id=8112
-Immersive health: http://www.fallout3nexus.com/downloads/file.php?id=11257
-DarNified UI: http://www.bethsoft.com/bgsforums/index.php?showtopic=967619
-CS aka Mush's Better sounds for CS_Lightsaber Quest: http://www.fallout3nexus.com/downloads/file.php?id=8192
-SerojaR's Sound FIX for block Light saber: http://www.fallout3nexus.com/downloads/file.php?id=11057
-Phada's Natural Regen V2: http://www.fallout3nexus.com/downloads/file.php?id=2047
=========================================Compatibility
I run it well with more than 40 mods, however you gotta be careful with what you are using.
-Compatible with base MMM.
-Compatible with official DLC's.
-Does NOT support damage overhauls, anything that changes the NPC Player (and Playerfemale) object in GECK or Vanilla weapons (If you modify Vanilla weapons say goodbye to Deflect Power system).
-Does NOT support custom weapons or you won't be able to deflect their bullets with Force Deflect power. Only Vanilla wepons work, but hey... you are a Jedi, why in hell would you want to have custom weapons added? You just need your lightsaber!
=========================================Load Order
Fallout3.esm
CRAFT.esm
....
....
....
EveryoneBleedsV3-5.esp
no blur on hit.esp
CS_LightsaberQuest.esp
....
....
....
ForceDeflect.esp
ForceJump.esp
ForcePush.esp
IMPORTANT: Load last ForceDeflect.esp, ForceJump.esp and ForcePush.esp
========================================Known bugs
-Using custom one handed melee and two handed melee weapons will trigger deflect properties for such weapons (and it will be cheap because they will use Lightsaber's sounds).
-When walking (not running) with a lightsaber equipped bullets and lasers are deflected (without blocking).
-Limb damage was deactivated for the mod to work properly, however big explosions could result in crippled limbs.
=====================================Licensing
Just let me know if you can make something nice out of this, I will be very happy to know.
=======================================Credits
-The Nexus!!
-All guys named in Required and Recommended Mods, thanks!!
-Me?
-You?!?!?!
-THEM?!?!?!?!!!
-WTF!!
MAY THE FORCE BE WITH YOU
