FALLOUT 3
Mothership Zeta - Area Respawns by Moirai
Fallout 3 » Gameplay Effects and Changes
Added: 16/06/2010 - 07:46PM
Updated: 17/06/2010 - 12:59PM

12 Endorsements

1.0 Latest version

305 Unique D/Ls

411 Total D/Ls

4,767 Total Views

Uploaded by moirai

Description

Last updated at 12:59, 17 Jun 2010 Uploaded at 19:46, 16 Jun 2010

Description
===========
Ever wanted to take on the aliens in Mothership Zeta again...and again?

Well, this simple mod allows all the areas in Mothership Zeta to respawn enemies. The only exceptions are:

Holding Cells (little point)
Engine Core (now a safe place to take a breather)
Bridge (for obvious reasons)

This mod was designed to be used after you've finished the DLC and with ElPolloAzul's superb 'All Access Pass Mothership Zeta' which you can grab from:

http://www.fallout3nexus.com/downloads/file.php?id=8279

It was not intended to be used prior to finishing the complete DLC quest lines. Please don't complain that it has corrupted or broken your quest/game/whatever if you use it prior to finishing the full MZ quest line.

NOTE: This mod just allows areas to respawn enemies. It's as simple as that. It does NOT reset quest objectives, turn back the clock or anything else.

Installation
============
Extract the 'Zeta - Area Respawns.esp' from the downloaded archive and put in your Data directory. Then tick it in your mod manager (i.e. FOMM).

Uninstallation
==============
Untick from your mod manager and delete the file 'Zeta - Area Respawns.esp' from your Data directory.

IMPORTANT NOTE: You will need to go through the ship and clear it again after this, as enemies will have already respawned if you have not previously cleared all areas.

Bugs
====
None known. But let me know otherwise.

Legal
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Feel free to do what you like with this mod. No restrictions apply.

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If this mod works okay for you and you enjoy it, please leave some feedback. If it doesn't, let me know too.

Have fun!