FALLOUT 3
Adopt Bryan Wilks by pintocat
Fallout 3 » Companions
Added: 04/06/2010 - 08:17AM
Updated: 15/03/2013 - 04:27AM

243 Endorsements

2.1.1 Latest version

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6,337 Total D/Ls

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Uploaded by pintocat

Description

Last updated at 4:27, 15 Mar 2013 Uploaded at 8:17, 4 Jun 2010

Adopt Bryan Wilks!

4/6/2012: Version 2.1.1 DV - German translation added
  • Includes sound files (translated version by laulajatar)


1/31/2012: Version 2.1.1 minor patch
  • Added the Suitcase mesh that was in 2.0 but forgotten in 2.1
  • Slight edits to his sandbox AI packages.


1/31/2012: Version 2.1 Released
  • Added custom-textured baseball bat (add/remove through dialog)
  • Added custom-textured dart gun (no ammo needed) (add/remove through dialog)
  • Added .32 caliber pistol (no ammo needed) (add/remove through dialog)
  • Added visible backpack (add/remove through dialog)
  • Set stats and skills to level up alongside player (primary skills: small guns, sneak, melee)
  • Added an inventory icon for Bryan's suitcase.
  • Added additional greetings when he's hired (6 phrases)
  • Added additional greetings when he's Fired (6 phrases)
  • Added additional goodbyes (8 phrases)
  • Fixed "These!" miniquest, so the Entomologist path actually requires player to have the perk.


1/9/2012: Version 2.0 - Large update
  • A new mini-quest, titled "These!", where you can teach him confidence to fight. Either kill ants in his presence, or talk to him with the Entomologist perk. The quest is started when you adopt him yourself.
  • A tracking quest, titled "Bryan Wilks" that shows as objectives, Bryan's location, his suitcase's location (if placed), your home marker location (if set), and his current "home" if fired. This quest is activated after completion of the vanilla quest, "These!", when you tell him the ants are defeated.
  • A portable suitcase container for Bryan (added to your inventory after you adopt him). Dropping it will create a container.
  • Sneak-activating the placed suitcase will pick it back up (dumping the contents of the suitcase into your inventory in the process)
  • Trade with his "backpack" inventory (in addition to trading with his main inventory); this is a new second inventory. You can then send him running to deposit his backpack's contents into his Suitcase, if that is placed in the world.
  • Fixed his AI package when fired to the player's home -- he will now sandbox there.
  • Added a second "wait" command to sandbox in the immediate area.
  • Added ability to get him additional homes even after you adopted him yourself.



Description
============
This adds dialogue to Bryan Wilks, letting you adopt him. He is voiced using re-purposed vanilla sound files. There is currently no disposition, karma, or other checks to adopt him.

You can adopt him starting at quest stage 60, when looking for a place to live. You can also adopt him after you've placed him in a home, if you've done this in a saved game already, but not if you sold him to Paradise Falls.

His new dialogue is voiced using vanilla kid voices.

Full Features:
  • Adopt him. He can be a follower, or stay at your house.
  • Teach him not to fear ants anymore, so he will fight alongside you. (Mini-quest) NEW in 2.0
  • Levels up stats and skills alongside the player (emphasis on small guns, melee, and sneak) NEW in 2.1
  • Custom-textured baseball bat, Custom-textured dartgun (no ammo needed), .32 caliber pistol (no ammo needed), a visible backpack -- each toggleable through dialog. NEW in 2.1
  • Trade inventory.
  • Trade "backpack" (a second, separate inventory). NEW in 2.0
  • Send him away to deposit contents of his "backpack" into his suitcase, wherever you placed it. NEW in 2.0
  • A portable suitcase container. NEW in 2.0
  • Tell him where you live (This is for return purposes when firing him)
  • Fire him, with choice to send him to:
  • -- a player-specified home (this option isn't available until you've shown him where your home is, above).
  • -- any home you got permission for (Vera Weatherly or Little Lamplight)
  • -- Grayditch home
  • Hire him, if fired.
  • Wait.
  • Wait, and sandbox in a small radius. NEW in 2.0
  • Follow.


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Requirements:
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Fallout 3 Patch 1.7

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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This adds a script to Bryan, and modifies the MS04 quest script to add some variables.
As far as I can tell with FO3edit, the Unofficial Patch does NOT touch this quest script, so it should be fine.

Gifts4Kids has a special Bryan part; this works, but not while he is adopted or living at the player house; only while he is living alone, with Vera, or LL, or has been fired to one of the above. Gifts4Kids checks the quest status and I use those same flags, changing them to track where he is staying currently. Gifts4Kids doesn't check on this mod's new "stayplayer" variable.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
===============

2.1 1/31/2012
  • Added custom-textured baseball bat (add/remove through dialog)
  • Added custom-textured dart gun (no ammo needed) (add/remove through dialog)
  • Added .32 caliber pistol (no ammo needed) (add/remove through dialog)
  • Added visible backpack (add/remove through dialog)
  • Set stats and skills to level up alongside player (primary skills: small guns, sneak, melee)
  • Added an inventory icon for Bryan's suitcase.
  • Added additional greetings when he's hired (6 phrases)
  • Added additional greetings when he's Fired (6 phrases)
  • Added additional goodbyes (8 phrases)
  • Fixed "These!" miniquest, so the Entomologist path actually requires player to have the perk.


2.0 1/9/2012 - Large update:
  • A new mini-quest, titled "These!", where you can teach him confidence to fight. Either kill ants in his presence, or talk to him with the Entomologist perk. The quest is started when you adopt him yourself.
  • A tracking quest, titled "Bryan Wilks" that shows as objectives, Bryan's location, his suitcase's location (if placed), your home marker location (if set), and his current "home" if fired. This quest is activated after completion of the vanilla quest, "These!", when you tell him the ants are defeated.
  • A portable suitcase container for Bryan (added to your inventory after you adopt him). Dropping it will create a container.
  • Sneak-activating the placed suitcase will pick it back up (dumping the contents of the suitcase into your inventory in the process)
  • Trade with his "backpack" inventory (in addition to trading with his main inventory); this is a new second inventory. You can then send him running to deposit his backpack's contents into his Suitcase, if that is placed in the world.
  • Fixed his AI package when fired to the player's home -- he will now sandbox there.
  • Added a second "wait" command to sandbox in the immediate area.
  • Added ability to get him additional homes even after you adopted him yourself.


1.0 6/4/2010 - Initial Release

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Contact:
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Bethesda forums: pintocat
Nexus sites: pintocat

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Recommended Mods:
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Gifts4Kids
Game For Wilks