Fallout 3
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DreadWolf

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DreadWolf

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About this mod

This mod adds a C-10 Canister Rifle to Fallout3. Based off of SgtHK\'s blueprints for Starcraft\'s Ghost weapon.

Permissions and credits
Name: C-10 Canister Rifle
Version: 1.1
Date: 5/31/2010
Category: Weapons and Armor
Author(s): DreadWolf


Description
===========
This mod adds a C-10 Canister Rifle to Fallout3. Based off of SgtHK's blueprints for Starcraft's Ghost weapon.

Location
========
Adds the C-10 Canister Rifle to the National Guard Armory.

Details
=======
The C-10 Canister Rifle is a omni-weapon, it is able to change between 3 different fire modes. It can be a sniper rifle, a rocket launcher and a EMP missile launcher. Give its heavy weapon nature, its considered a "big gun". The ammo for the weapon is crafted by gathering the components and using the field kit to craft the ammo.

To change the weapons fire mode, simply equip the weapon and select the fire mode from the menu. There is also A hot-key item, which when hot-keyed will equip/unequip which ever rifle you have in your inventory. The hot-key will also not trigger the fire mode menu so if you want to change fire modes, you need to manually equip the rifle.

There are two .esp files in the archive. the "C10Canisterrifle_anch.esp" file will make the canister rifle use the sounds and scope of the OA gauss rifle. and so, this .esp requires the DLC; Operation Anchorage. Do not run both .esp files at one time, as it will cause errors.

Yes, I know, the texture for the rifle sucks. But I don't have the time to make a better one for the time being.


Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout3\Data\
4. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.



Known Issues or Bugs
====================
The crafting menu has a minor bug with popping up 2 message boxs if you don't have the components needed to construct the ammo. Annoying at times, but harmless. Just cancel out of the menu are start over.

History
=======
1.1, 2010/05/31 - Fixed Texture path.
1.0, 2010/05/31 - Initial release.

Contact
=======
You can find me on TESNexus as 'DreadWolf'

Credits
=======
Massive thanks to 'joe camel' for his infinite patients and assistance with the UV map and helping me better understand Nifskope.
Thanks to SgtHK for making the blueprints for the rifle.
Thanks to Bethesda for creating Fallout 3.
Thanks to FO3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.