FALLOUT 3
Wired Vision by DaWrecka
Fallout 3 » Gameplay Effects and Changes
Added: 30/05/2010 - 01:44AM
Updated: 30/05/2010 - 01:58AM

5 Endorsements

1.0 Latest version

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Uploaded by DaWrecka

Description

Last updated at 1:58, 30 May 2010 Uploaded at 1:44, 30 May 2010

Wired Vision
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Sometimes, Fallout 3 is dark.

Very dark.

Oppressively dark.

So dark that you can be blindsided by a Feral Ghoul right in front of your face.

And the Pipboy light is a joke. Unless you're within a metre of something, it'll still be shrouded in darkness. By which point it's already eaten your face, digested it and pooed it down your nosehole.

There are mods which work to alleviate this. Some increase the range of the Pipboy light from its Fallout 3 default of "useless". Some add night vision to existing classes of items, typically power armour helmets. Some add other equipment that gives the same. But these all had drawbacks for me. The Pipboy light is still a joke even with its range increased. The power armour night vision requires you wear ugly headwear. Even the main inspiration for this mod, Kikai's Equipment, had the drawback that you had to either be constantly flipping to the Pipboy and back to toggle night vision, or sacrifice one of your numbered hotkeys for it.
Kikai's Equipment gave me the groundwork for this mod. The Imagespace Modifiers used in this mod were based on those in Kikai's Equipment. The code is all mine, but without Kikai's Equipment I might never have figured out the parameters to use to achieve a low-light amplification effect.

::: Requirements :::
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Fallout 3; Any version should work, but it's only been tested with 1.7.
(Recommended but not required) FOSE (v1 or later)

Be advised that although a fallback is provided for those without FOSE, this has not been extensively tested!

::: Install Instructions :::
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1) Unzip the mod to your Fallout 3/Data directory.

2) Use FOMM or the Fallout Launcher to enable WiredNightVision.esp

3) Enjoy!

::: Removal/Upgrade Instructions :::
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Be warned; If, after taking the Wired Vision perk, you remove the module and save your game, you will NOT be able to go back and get the Wired Reflexes perk in its place!
Also, while I have had no problems removing mods that add perks, your mileage may vary. If you do decide to remove the mod, you may wish to execute the command "player.removeperk xx00154F", where xx is the load order of WiredNightVision.esp, before following these instructions.

1) Use FOMM or your Fallout launcher of choice to disable WiredNightVision.esp
2) Delete WiredNightVision.esp.
3) Delete this readme, if applicable.

WiredNightVision.esp uses no support files, so nothing more is required.

::: Overview :::
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Wired Vision alters the way MS08 (The Replicated Man sidequest) works, and as such will likely conflict with any other mod that alters MS08. However, it does NOT alter the Wired Reflexes perk.

Wired Vision alters things so that instead of simply receiving the Wired Reflexes perk in exchange for shopping Harkness to Zimmer, you receive a choice; Wired Reflexes, or Wired Vision. You can't change it once you've made your choice, so choose wisely!

Assuming you picked the Wired Vision perk, (and if you didn't why did you download and install this mod in the first place?) then there are two activation methods. The first is used if you are using FOSE. A configurable key, which defaults to N, can be pressed to toggle the Wired Vision mode on or off. A fallback mode is provided for those without FOSE, where an item is placed in the Aid section; Once used, either within the Pipboy menu or via a numbered hotkey, the night vision will toggle as before. However, FOSE really is recommended.

Upon pressing the hotkey, night vision mode is toggled. This defaults to a green colour, but through the use of an Aid item, can be set to any one of a red, green, blue, yellow or violet colour. While active, the night vision will drain AP at a rate of 2 AP/second.

Additionally, a new chem is introduced to the Wasteland; Nitro. Nitro is a useful chem if you're using the Night Vision mode, and can be found or purchased anywhere that you could find Jet in the vanilla game. It differs from Jet in that while Jet will give you an increase of 30 to your maximum AP, Nitro will boost the regeneration rate for AP by 2 AP per second, effectively nullifying the drain from night vision. Be warned, however; It is easy to become addicted to Nitro. It is also quite rare and quite expensive, and withdrawal will inflict a penalty of 3 AP per second to your AP regen.

If you've already cleared The Replicated Man, fret not. The first time you load your game, after having received the Wired Reflexes perk and after loading Wired Night Vision, you'll recieve an option to choose between Wired Reflexes or Wired Vision, same as if you'd just spoken to Zimmer to shop Harkness.

::: Conflict information :::
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No conflicts are known at this time.

::: Contacting the author :::
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Drop me a message on Fallout3Nexus. MSN is available on request, as is email, though only if you have some detailed thoughts to share. I am very protective of my contact details on account of spam. I do not share my email or MSN lightly.

My Fallout3Nexus profile can be found at
http://www.fallout3nexus.com/modules/members/index.php?id=1350266

::: Credits :::
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Kikaimegami for the inspiration
http://www.fallout3nexus.com/modules/members/index.php?id=83211