About this mod
Scour the wasteland for new weaponry, and help the remnants of LOB Enterprises assassinate, assault, and ascend. Balanced for FWE
- Permissions and credits

"To the Victor go the Spoils"
Name: Arms Race 2
Author: Wcstorm11
Version: RC 1
RC Release Date: 6/15/2010
Category: Quests/Weapons
>9/21/10: BIG UPDATE!
Quest will now continue after ALL guns have been found, and objectives update (and stay updated) properly!
>Balanced for use with FWE
>If you like this mod, please endorse. It's just one click away!
<warning>>>><br>Beware of using these mods in conjunction with Arms Race 2. They are included, and will override the originals with my mod's version!!! Conflicts will not arise, but any personal tweaks to the meshes/textures would be lost.<br><br>20th Century Weapons Mod<br>Coyote Reflex Armor<br>M14-EBR <br>Military Equipment<br>Tau Carbine<br>Tau Rifle<br>Achilles Rifle<br>Scavanger(sic) Armor<br>xm586<br>10 Field Jackets<br>AAR-525 District 9 <br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Forward:<br>===============</font></font></strong><br><br>You come across a man in the Brass Lantern, Megaton. He looks like he is up to no good, so you decide to pry him for information. <br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Description:<br>===============</font></font></strong><br><br>Arms Race 2 is a series of quests that will provide the chance to obtain over 30 brand-new weapons, over 5 new armors, and a shop that supplies unique and rare ammo. <br><br>This mod was inspired by FOOK2. I used to play and love it; however, I now prefer FWE. In the absence of FOOK, I always missed the search for brand new weapons hidden throughout the world. So, Arms Race came into existence. <br><br>There are two main quest-lines that are related, but not dependent upon, one another:<br><br>1) Arms Race: Quest almost entirely comprised of finding weapons scattered across the wasteland.<br>2) The Devil Wears Casualwear (and subsequent quests): Much more story involved, and by far my favorite part of the mod. <br>NOTE: The player is free to do as he chooses, but I highly recommend you complete the tasks given in this quest at least once. They are very fun and worth your time, I promise.<br><br>Perhaps the best thing about this mod is that it can be loaded with zero interference with other mods (though it will be very finicky if run with 20th Century Weapons). <br><br>The weapons are balanced to be used with FWE, but FWE is not required. As the quests go on, the weapons become more difficult to obtain, yet generally become more powerful as you near the end. <br><br>This mod will take you across the wasteland and into DC, and should take many hours to complete. Similar to the Trail of Crumbs mod, it guides exploration to many key landmarks, and can be completed as an ongoing quest throughout the main quest and beyond. Most weapons are from 20th Century Weapons, and therefore most credit goes to them.<br><br>Note that many of the added weapons can be modified with scopes, silencers, and fire rates right out of your inventory!<br><br>BEGIN THE QUEST BY SPEAKING TO THE GORDON IN THE BRASS LANTERN!<br><br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Details:<br>===============</font></font></strong><br><br>1) Eight New Quests<br>2) over Thirty Weapons, including:<br>-AA12 (AUTO SHOTGUN)<br>-Experimental Energy Weaponry<br>-Experimental Small Guns Weaponry<br>-Custom PSG-1<br>-AK47<br>-AR10 (M16 VARIANT)<br>-AS-50 SNIPER<br>-AUG<br>-DESERT EAGLE (BLACK)<br>-FAMAS<br>-G36C<br>-GLOCK 18C (AUTOMATIC PISTOL)<br>-M14 (NO ATTACHMENTS)<br>-M249 SAW<br>-M72 LAW <br>-M82 BARRETT .50<br>-MG34<br>-MP5<br>-M24<br>-SA80<br>-SIG552<br>-S&W M500 HANDCANNON<br>-STRIKER<br>-THE ASSASSINATOR (SPECIAL COLT .45)<br>-UMP .45<br>-USP .45<br>-XM1014<br>-UZI<br>-XM-586 <br><br>3) Over Five New Armors, including:<br>-Ghillie Suit<br>-Tactical Vest<br>-Reflex Armor<br>4) Ambushes, assassinations, and more...<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Endorsements:<br>===============</font></font></strong><br><br>"Pure Brilliance, an absolute must have with several hours of added gameplay."<br>-rcgunner<br><br>"There we go. I'm lovin' it. There's nothing like filling the Wasteland with the rumbling thunder of the AK-47."<br>-WizardOfAtlantis<br><br>"In a word, awesome. It would be cool to do a few boss battles for the guns, but maybe I just haven't got to that part. <br>Either way, the guns are great! Well balanced but also deadly and well done. I like the multiple options for the gun configs as well."<br>-rifleman351<br><br>"hahaha thanks man, best mod out :p are u working on anyother mods atm?"<br>-stayl203<br><br>"god stuff" (I assume he meant GOOD stuff :D)<br>-darkness73<br><br>"although for the lack of voice acting; the models animations along with quest variety and challenge level more than made up for what is lacking i like this file and would like to see a sequel"<br>-blackholdtrue<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Requirements:<br>===============</font></font></strong><br><br>-Fallout 3 Patch 1.7<br>-Included Files<br>-Fose Recommended<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Install:<br>===============</font></font></strong><br><br>1. Extract the files from the archive.<br>2. Copy Data folder to (install folder)\Fallout 3\<br>3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.<br>4. Have fun, and good luck<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Un-Install:<br>===============</font></font></strong><br><br>1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.<br>2. Delete the files/folders associated with the mod.<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Compatibility:<br>===============</font></font></strong><br><br>This mod was designed with compatibility in mind. There shouldn't be any conflicts<br><br>Load all esms/plugins except 20thCWItemPlacement2.esp high in your load order, to avoid conflict with other mods. 20thCWItemPlacement2.esp should be placed at the bottom of the load order, and a merged patch is beneficial for those using MMM. In addition, ensure any weather-altering mods are below all others.<br>From top to bottom, their order with respect to one another needs to be: <br><br>CALIBR.esm<br>CRAFT.esm<br>CRAFT - Activation Perk.esp<br>20th Century Weapons.esm<br>...<br>Other Mods<br>...<br>20thCWIcons.esp<br>20thCWItemPlacement2.esp<br>...<br>Weather Mods<br>...<br>Merged Patch<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Bugs/Issues:<br>===============</font></font></strong><br><br>As of 9/21/10, none!<br>I did my best to balance these weapons to FWE. However, you may disagree. Feel free to comment!<br><br>And a fair warning..... SAVE OFTEN! Several parts of this mod will be very tough, even for high-level players. The weapons provided along the way should be a great help though...<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>History:<br>===============</font></font></strong><br><br>3/19/10 - Initial Release<br>4/11/10 - Added all requirements to download<br>5/15/2010 - VERSION 2: MAJOR UPDATE. Added several weapons and armors, and expanded with seven additional quests with a storyline, dialogue, and new areas<br>5/15/2010 - Update 2.1. Fixed M14 damage and Navmesh issues<br>5/15/2010 - Update 2.2. Fixed bugs in "All Ghillied Up" Quest<br>5/16/2010 - Update 2.3. Fixed bugs in "Revelations" Quest<br>5/16/2010 - Update 2.4. Fixed bug in "Judas Kiss" Quest<br>6/02/2010 - Update 2.9. Improved balancing and fixed missing resource<br>6/18/2010 - Update 3.0. Fixed Quest issue that practically forces evil karma<br>6/30/2010 - Update 3.1. Fixed Repair Lists<br>7/05/2010 - Update 3.2. Fixed Invisible Weapon Icons<br>7/21/2010 - Update 3.3. Tweaked Darson's PSG to be more powerful but much less durable,<br><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span><span class="wbbtab"></span>.50 EXP and Napalm rounds are less expensive<br>8/03/2010 - Update 3.4. Fixed Female Ghillie Suit and G36C damage<br>9/05/2010 - Update 3.5. Fixed potential issue in experimental facility<br>9/21/2010 - Update 3.6. Significant update. Fixed major script bugs. Quest will now continue after ALL guns have been found, and objectives update (and stay updated) properly!<br>10/24/2010 - Update 3.7. Fixed script issue that prevented progress after picking up the AA12<br><strong><font size="4"><font style="color: 00FF00;">===============<br>Recommended Mods ( NOTE: THESE ARE NOT REQUIRED, JUST RECOMMENDED):<br>===============</font></font></strong><br><br>FWE<br>MMM Increased Spawns<br>Responsive Kill Reactions<br>Calibr Ammo Schematics<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Credits:<br>===============</font></font></strong><br>Be sure to search these files and give them an endorsement!<br><br>Thanks to:<br><br>Bethesda for creating Fallout 3.<br>InsanitySorrow for ReadMe Generator this readme is based on.<br>20th Century Weapons Mod - Outstanding!<br>Bethesda for Fallout 3/Geck<br>Calibr<br>Echo Scope Crosshairs<br>CMR Reticle<br>CIRAS Tactical Vest<br>Coyote Reflex Armor<br>M14-EBR <br>Military Equipment<br>Dragonskin Tactical Armor<br>Tau Carbine<br>Tau Rifle<br>Achilles Rifle<br>Scavanger(sic) Armor<br>xm586<br>10 Field Jackets<br>AAR-525 District 9 <br>Alien Rifle<br>20th Century Weapons Icons<br><br>Without you this mod could not be possible!<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>Tools Used:<br>===============</font></font></strong><br><br>GECK<br>Fallout 3 ReadMe Generator<br>Fo3Edit<br>Nifskope<br><br><strong><font size="4"><font style="color: 00FF00;">===============<br>License/Legal:<br>===============</font></font></strong><br><br>This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.<br>Anyone is free to use this mod and its resources, just give credit to me and the original authors<br></warning>