Super mutants not using guns FIX
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 25/04/2010 - 04:09AM
Updated: 02/06/2010 - 12:18AM
Description
Last updated at 0:18, 2 Jun 2010 Uploaded at 4:09, 25 Apr 2010
This is meant to solve the incompatibility of FOOK2 and FWE5.0.
All this mod does is combine the SupermutantWeapons id lists. Load it after both FOOK2 and FWE, and supermutants should be shooting again.
NOTE: There is something fishy with the main questline supermutants. They and they alone are still the only supermutants that don't use their weapons on occasion for me. I think they're "special" mutants with settings elsewhere. 8(
If anyone knows anything about that message me. Thanks! 8)
All this mod does is combine the SupermutantWeapons id lists. Load it after both FOOK2 and FWE, and supermutants should be shooting again.
NOTE: There is something fishy with the main questline supermutants. They and they alone are still the only supermutants that don't use their weapons on occasion for me. I think they're "special" mutants with settings elsewhere. 8(
If anyone knows anything about that message me. Thanks! 8)
