Fallout 3

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Created by

Highfire666

Uploaded by

highfire666

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About this mod

Aren\'t you tired of those eyebots who spread the news but can\'t defend themselfs proplerly? Wouldn\'t you like them to level with you and get better weaps depending on there levels? Do you like: flamers, mines, stunners and plasma bombs (and even stronger versions of those) If so: download this mod for more fun

Permissions and credits


---INTRO---

Aren't you tired of those eyebots who spread the news but can't defend themselves properly? Wouldn't you like them to level with you and get better weaps depending on their levels? Do you like: flamers, mines, stunners and plasma bombs (and even stronger versions of those)

---WHY---

I made this mod a long time ago, and recently I started making it better, completer, larger,...
but why did I first made this mod, I wanted to make more eyebots...
but I stopped making it because of another mod (isn't finished yet Largest Ant Nest)
but since I forgot to copy my files to my usb, I couldn't continue.

---WHAT---

all eyebots in the game will get harder depending on your level
__________________________
|1-4 : Mostly Normal
|5-9 : Mostly Flamers
|10-14: Harder eyebot and miner
|15-19: Harder flamer and Explosive Plasma Launcher
|20-24: Stunner
|25-30: Harder miner, Harder EPL, Harder Stunner

__________________________
I also added a testing room ( coc testnewbots ) with:
__________________________
Every Eyebot can be spawned (the spawned eyebots are hostile and don't make any music)
Almost safe room to watch the eyebots fight against other creatures (no humans, no leveled list or super mutants)
infirmary to heal yourself if necessary
some bullets (not spawning and no alien cells)
The possibility to turn on the lights
The possibility to kill all the creatures in the arena

__________________________
Btw the arena is cluttered and fits the lore of fallout 3
and you can fight against the eyebots by activating the switches outside the safe house

---COMPATIBILITY---

99% of everything is compatible except everything that changes something on the CrEyebotEnclave
or uses the same ID's as I'm using (?!? almost impossible)

---CREDITS---

are given to Tumbajamba for his "New creatures ressource"
I used his eyebot for the pics and added his eyebot in the second file to make it easier to Install (had to change: names and paths)

---PROPERTY---

Give me credits if you're planning on using my weapons or arena and give tumbajamba credits if you're using his eyebot

---KUDOS---

If you downloaded the eyebot then at least give tumbajamba a kudo

"New creatures ressource"


---INSTALL---

place the esp. in your "Data" folder
place the textures and mesh in your eyebot folder
fallout3/data/meshes/creatures/eyebot (Copy your old eyebot!!!!)
fallout3/data/textures/creatures/eyebot

---UNINSTALL---

uncheck your box next to "New_Eyebots"
and if downloaded delete the mesh and replace it with the old mesh and delete the textures: helm, helmet and helm_g

---UPGRADES---

-Combat Style Restyled-

The First Upgrade for the Eyebots has arrived, this also changes normal Eyebots even if you haven't downloaded the other files. Why upgrading, still not convinced that Eyebots with plasma grenades, mines, electric shocks,... aren't hard enough. That's because the Eyebot is programmed to give you a chance to run away, most people just pop an other bullet then. But now they immedeatly assault, at least that's their programming ;)