Fallout 3

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Eaglezero6205

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Eaglezero6205

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About this mod

NEW ARMORY ADDED! AS OF 8-16-2010 Pictures in Gallery. SAME ESP OVERWRITE OR TAKE OUT OTHER WASTELAND HOUSE ESP. WARNING! Gives quick access to almost all Available Weapons Instantly! Added Hatch to Armory next to the Ham Radio in the Escape Tunnel. 1.9.4 Now With MAPMARKER Version Updated to keep NPCs inside house not 100% effective but does

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NEW ARMORY ADDED! AS OF 8-16-2010 Pictures in Gallery
This Version is the same ESP if you don't want the Armory just get an older Version. Added a hatch in the Escape tunnel next to the Ham Radio. Let me Know what you guys think. There is a Very Hard Lock on the door to it.
WARNING! The Armory should be used only if you don't mind having almost every weapon Available to you Instantly!

New Version FIXED No longer Requires Original Esp.

UPDATED ONCE MORE to Version 1.9.4
ADDED A MAP MARKER VERSION OF THE HOUSE

A BIG THANKS TO DOOMSDAYDUDE8787
Author of "-A Vault 13" which can be picked up below
http://fallout3nexus.com/downloads/file.php?id=13585
For MAP MARKER Version help. Gotta give Kudos to him.

IN THE DOWNLOAD WasteLandHouse MAP MARKER VERSION there are now two Esps both add a MAPMARKER for the house once found but one adds a Version of the house with NO NPCs By Request.

V-1.9-1.9.4 With or without NPCS

This mod was designed to go with Zombie Apocalypse and was Inspired by Zombie Apocalypse Mod. I loved the Zombie mod but I found that when you run from the Zombies and go into a building they don't follow you in and when you try to find a good location to fend off the Zombies it just doesn't work like you want it to.

This Mod fixes that issue by adding a an Old Burnt out 2 story house fortified by a group of survivors to hold up to the Zombie Apocalypse where there are windows you will find they have been strategically boarded up to allow you to defend the house with almost any weapon you want.
You will find that you are indeed "SAFE" in this house but "THAT CAN CHANGE VERY QUICKLY!"

The house is fortified from every entrance except the FRONT DOOR! you will find that zombies can and will come in if the options open However with the firepower of your Comrades this will not be an issue. The surrounding area is mined and you'll have to take great care not to step on a land mine or bear trap but once in the house you'll do fine. There is a turret which can be turned off at your leisure via your bedroom terminal. You will also find that the house does have weapons of various types laying around as well. If your player uses RI needs you'll find that living is easy "WHILE SUPPLIES LAST!" If you find yourself over run with zombies there is indeed a last resort but I HIGHLY ADVISE THIS AS A "LAST RESORT there is an escape hatch in one of the corners that will get you away from the action if the need should arise.

When the Zombies cease their onslaught or you turn the mod off you will find that there are SHOOTING ranges around the area that can be reached with the sniper Rifle from inside or atop the house.

Installation: DROP ESP IN YOUR DATA FOLDER.

KNOWN ISSUES: IVE DONE MY BEST TO FIX ALL ISSUES HOWEVER WHILE NAV MESHING THERE WERE SOME AREAS I JUST COULDN'T GET. TO THE LEFT HAND SIDE WHEN ENTERING THE FRONT GATE THERE IS A SMALL GAP IN THE FENCE WHERE NPCS WILL GO THROUGH THE FENCE IF THEY RUN AT IT LONG ENOUGH BUT OTHER THAN THAT I THINK IVE COVERED ALL THE ISSUES THUS FAR.PLEASE COMMENT IF YOU FIND ANY AND I MAY TRY TO FIX IT.AS FAR AS THE MINI QUEST GOES ITS EXTREMELY SMALL AND MY FIRST QUEST SO CUT ME A LITTLE SLACK IF YOU WILL ON THIS. ITS ABOUT THE HOUSE WITH THIS MOD IT WASN'T INTENDED TO BE A QUEST TO BEGIN WITH,ALTHOUGH I HAVE BEEN LOOKING INTO ADDING A LONGER MUCH MORE COMPLEX QUEST.

LOCATION: THE HOUSE IS TO RIGHT HAND SIDE AND DOWN THE STREET FROM DICKERSON TABERNACLE WHERE YOU GET THE RESERVIST RIFLE. AND ACROSS THE STREET FROM THE CAMPGROUND YOU RUN INTO JUST OFF THE RIVER. Check Download for Location Pictures.