Tamarans Weapon Tweaks for FWE
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 13/04/2010 - 10:32PM
Updated: 21/04/2010 - 02:38PM
Description
Last updated at 14:38, 21 Apr 2010 Uploaded at 22:32, 13 Apr 2010
Name: Tamaran's Weapon Tweaks for FWE
Author: Tamaran the Barbarian
Version: 1.0
Date: 4/13/2010
===============
Description:
===============
Do you use FWE with WMK and EVE? Do you wish the vanilla weapon names were more descriptive so that they fit the weapons added by these awesome mods? Are you sick of severing heads, arms, and legs with your .32 caliber pistol? If you answered yes to these three questions, then this mod is for you!
===============
Details:
===============
What this mod does is alter the gore flags so that only appropriate weapons will dismember or explode body parts. It also adds more descriptive names to most of the weapons in the game. Weapon names are a blend of the original Fallout games, FOOKs weapon names, and modern day weapon manufacturers.
All light pistols, assault rifles, SMGs, knives, and most blunt weapons are no longer capable of dismembering or exploding body parts.
Shotguns, heavy pistols, sniper rifles, power fists, and the super sledge are only capable of exploding body parts.
Swords, rippers, axes, and auto axes are only capable of dismembering body parts.
The gore flags for energy weapons were unaltered. I figured I'd let EVE work as intended
===============
Requirements:
===============
A load order that incorporates the standard FWE+WMK+EVE setup along with all the DLCs. This mod will not work otherwise. I recommend that you load this just before Mez's Merged Patch, or at least after the EVE and WMK compatibility patches.
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start FOMM, set load order, and place a checkmark beside the .esp file.
===============
Un-Install:
===============
1. Delete the .esp file
===============
Compatibility:
===============
See requirements. Also note that this mod changes almost all weapon entries so will be incompatible with anything that alters these weapons.
===============
Bugs/Issues:
===============
No known issues so far, please let me know if you find any.
===============
History:
===============
1.0 4/13/2010 - Initial Release
===============
Credits:
===============
Thanks to everyone involved with Fallout Wanderer's Edition, Weapon Mod Kits, Energy Visuals Enhanced, and the FOIP project for their amazing work.
Thanks to the makers of the original Fallout games and to the FOOK team for their weapon names.
Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
===============
Tools Used:
===============
FO3edit
Fallout 3 ReadMe Generator
===============
License/Legal:
===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
Author: Tamaran the Barbarian
Version: 1.0
Date: 4/13/2010
===============
Description:
===============
Do you use FWE with WMK and EVE? Do you wish the vanilla weapon names were more descriptive so that they fit the weapons added by these awesome mods? Are you sick of severing heads, arms, and legs with your .32 caliber pistol? If you answered yes to these three questions, then this mod is for you!
===============
Details:
===============
What this mod does is alter the gore flags so that only appropriate weapons will dismember or explode body parts. It also adds more descriptive names to most of the weapons in the game. Weapon names are a blend of the original Fallout games, FOOKs weapon names, and modern day weapon manufacturers.
All light pistols, assault rifles, SMGs, knives, and most blunt weapons are no longer capable of dismembering or exploding body parts.
Shotguns, heavy pistols, sniper rifles, power fists, and the super sledge are only capable of exploding body parts.
Swords, rippers, axes, and auto axes are only capable of dismembering body parts.
The gore flags for energy weapons were unaltered. I figured I'd let EVE work as intended
===============
Requirements:
===============
A load order that incorporates the standard FWE+WMK+EVE setup along with all the DLCs. This mod will not work otherwise. I recommend that you load this just before Mez's Merged Patch, or at least after the EVE and WMK compatibility patches.
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start FOMM, set load order, and place a checkmark beside the .esp file.
===============
Un-Install:
===============
1. Delete the .esp file
===============
Compatibility:
===============
See requirements. Also note that this mod changes almost all weapon entries so will be incompatible with anything that alters these weapons.
===============
Bugs/Issues:
===============
No known issues so far, please let me know if you find any.
===============
History:
===============
1.0 4/13/2010 - Initial Release
===============
Credits:
===============
Thanks to everyone involved with Fallout Wanderer's Edition, Weapon Mod Kits, Energy Visuals Enhanced, and the FOIP project for their amazing work.
Thanks to the makers of the original Fallout games and to the FOOK team for their weapon names.
Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
===============
Tools Used:
===============
FO3edit
Fallout 3 ReadMe Generator
===============
License/Legal:
===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.



