eXcalibr Munitions Ironsight Weapons - obsolete -
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 10/04/2010 - 03:49AM
Updated: 24/10/2010 - 12:23AM
Description
Last updated at 0:23, 24 Oct 2010 Uploaded at 3:49, 10 Apr 2010
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eXcalibr Weapons (In Order):
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for those who use both eXcalibr munitons and RH ironsights and wished for them to work...
well i have managed to make them compatible.
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News / Updates:
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> mad some progress with the ironsights of the scar, but they are all wrong models, i will get an image up to show my problem....
> currently working on ScarL (ScarL, ScarL suppressed, Scar Smoke monster, and Scar Smoke M203) the ironsights are not working as expected, but i can manage something.
> Fixed the TGK sniper rifle, not has a scope.
> forgot to add one of the meshes, to the HK416
> initial release
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Install (In Order):
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simply drag and drop the files and replace if asked.
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Requirements (In Order):
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Fallout 3: V1.7
RH_IronSights - FOSE
eXcalibr Munitions Shop
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The Mods(In Order):
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RH ironsights:
http://www.fallout3nexus.com/downloads/file.php?id=6938
eXcalibr munitions shop:
http://www.fallout3nexus.com/downloads/file.php?id=12037
theres not much else to say, go check out the images.
