Fallout 3
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slam53

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slam53

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About this mod

Adds 3 M4 Variants to the Fallout 3 universe.

Permissions and credits
Slam M4 Pack!
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Description.
This Mod adds 3 M4 variations to the Fallout 3 universe. They can be found in the basement
of the Germantown police HQ in the locked closet with the Fatman.

Weapons Included:
M4A1 SOPMOD
M4A1 SOPMOD CQB
M635 DEA Tactical

Console codes for testing purposes:p

xx000EA9
xx000EA7
xx000EA8

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Requirements.
Fallout Mod Manager: (not required, but highly recommended)
http://www.fallout3nexus.com/downloads/file.php?id=640
ArchiveInvalidation Invalidated: (required)
http://www.fallout3nexus.com/downloads/file.php?id=944

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Install.
1.Extract the files to a temporary location.
2.Examine the folder structure and make corrections
where necessary.
3.Copy files to (install folder)\Fallout\Data\
4.Start Fallout Launcher, click 'Data Files', place a checkmark
beside the .esp file(s).

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Uninstall.
1.Start Fallout Launcher, click Data Files, uncheck
the .esp file(s).
2.Delete the files/folders associated with the mod.

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Notes.

If you don't like my weapons because they are not "Lore Friendly", that's too damn bad!
Don't download them, and move along.

I don't use CALIBR in my mods so that they can be more community friendly. If you wish to
release a CALIBR esp, feel free. I just ask that you credit all of the people responsible
for making this mod possible.

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About Slam weapons.

I was inspired by some of the great weapons mods out there by some truly talented people.
I take no credit for these, these are the fruits of other peoples hard work. I have always
wanted to outfit my weapons to my tastes, and decided to take up modding myself so I can let
the experts work on their projects instead of taking requests from me. I also grew tired of
weapon mods with keychain sized attachments, and badly placed scopes and decided to put my
military knowledge of weapons to use. I tried to scale everything as accurately as possible
and tried to stay true to real world weapon setups.

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Metallicalec: I used the M4 models from his mod. I always felt that these were the best M4s
available. I updated his work with a RIS version, and 2 of my own variations. His original work can
be found here, I higly recommend these! (http://www.fallout3nexus.com/downloads/file.php?id=6264)

Credits
=======
Tweaks/some normal maps/converting all this stuff to fallout3 - metallicalec

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M4A1:

Model: Twinke Masta
Skin: El Maestro de Graffiti
Original compile/Turbosmooth: Bathroom Security
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Gemtech HALO (Silencer):

Model: W1LLDAB3AST
UV: W1LLDAB3AST
Skin: El Maestro de Graffiti
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VLTOR Modstock/ACOG:

Model: TheLama
UV: TheLama
Skin: El Maestro de Graffiti
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Aimpoint:

Model: Twinke Masta
Skin: Acid_Snake
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PMag:

Model: BOT
Skin: BOT

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Aimpoint reticle/TAO1 ACOG Reticle: from a modders resource Called More scope reticles by:
Pelinor (http://www.fallout3nexus.com/downloads/file.php?id=9265)

Toxa: I used the Colt M635 from his arsenal mod, and modernized it. I have always loved this weapon
and I know any Armalite fan will quickly find this one of their favorites. You can find Toxa's mod
here: (http://www.fallout3nexus.com/downloads/file.php?id=10681)

He also credits the following:

1.GSC company for S.T.A.L.K.E.R.
2.Arsenal mod team(for many models and textures)
3.Bethesda company for Fallout 3
4.Zereset for Alpha Arsenal Mod for S.T.A.L.K.E.R.
5.KERMITE'S for his awesome weapons packs


JackPack: I Used the Aimpoint model, silencer, and Heat shield RIS from his Weapon upgrade and tutorial mod.
(http://www.fallout3nexus.com/downloads/file.php?id=8770)
If you are interested in modding, I highly recomment this download. It was what got the ball rolling for me.

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Special thanks.

I would like to take the time to thank Pantherx69 for walking me through the full process of
modding weapons and creating my own models. Without his help, none of this would have been
possible. Thanks again!!!

Metallicalec for giving me permission to use his Ultimate M4's!!!