Fallout 3

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sabat9

Uploaded by

Sabat9

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About this mod

Movin On Up 3.0

Permissions and credits
7/11/12


Hey everyone, just to officially make it official, head on over to My Utility World and get Freddie's version of Colby East there! He's continuing on with alot of the technical improvements that never made it into this version. He's the hardest workin' modder on the Nexus, and deserves all the support he can get! ENJOY!

http://fallout3.nexusmods.com/mods/17478
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Some twenty years ago, a few of the survivors settling at what would become Canterbury Commons broke off and set out on their own. They did not get very far.

Claming a nearby derelict industrial compound as their own, this group of strong-willed individuals struggled to gain a foothold in the unforgiving wasteland. Through the years, the settlers fought and died, scavenged and traded for what they could use, and Colby East (a name randomly picked by a short black man named George) took shape and began to thrive.

Mechanical ingenuity and hard work paid off, the people of Colby East would enjoy the self-sufficiency of their own power plant. Operation of the monstrous bellows allowed for the production of energy cells and various types of portable power packs. Industrious and thirsty members of the group fabricated a brewery, while others ventured out and staged bold raids on Enclave patrols, Talon Company Mercs, and whoever else got in their way.

As you trek north across the wasteland, you look forward to finding this place, this impossible tower fortress rising out of the wasteland, dwarfing the gates of Megaton, offering shelter beyond the capabilities of Tenpenny Tower...and you heard they have a shitton of beer.




WELCOME TO COLBY EAST, A FULLY FUNCTIONAL, VASTLY EXPANDED, FLESHED OUT, POPULATED AND POLISHED FINAL RELEASE OF MOVIN ON UP: BETA.


To directly quote the one and only Einherjar, author of 20th century weapons:

Endorsements/Votes = Advertising!

You most certainly never would have found this mod without endorsements (or votes);

If you like what I'm doing and want to help others discover and enjoy this mod please remember to come visit us again and use the endorse button!


~This mod is supported by community feedback


Thanks to everyone who has voted so far, you've helped keep Colby East in the spotlight!




PLEASE LEAVE DETAILED COMMENTS IF YOU HAVE ANY ISSUES AT ALL, OR NO ISSUES AT ALL...I WILL BE PAYING ATTENTION AND FIXING ANYTHING THAT NEEDS FIXING...HELP ME HELP YOU HELP ME!

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For information on the progress of the original beta, more screenshots, and to read all the positive comments this mod has received so far, please cut and paste this link:

http://fallout3nexus.com/downloads/file.php?id=5507

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BREWERY FIX!!!

Grab the Brewery Textures/Meshes Update file for the missing objects in the brewery.

extract the data folder into your Fallout3 directory as per usual. This will fix the problem with the missing textures and meshes and allow you to fully operate the brewery!


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Part two of the 70's TV Classics line of Fallout 3 Mods. (see also Archie's Bunker)..............................

LOCATION: North of Canterbury Commons, east of The Temple of the Union.


PURPOSE: A new building/location mod: Colby East, the tallest structure in the wasteland, and a hub of activity in the northeastern region. Travelers will find respite and comfort high above the strife and conflict of the hardscrabble lands below.





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Hello, and thanks for checking out my mod! The original version of this mod, Movin On Up:Beta, was released almost a year ago, and after a nice long break, I'm back in full force with what i believe to be one of the most unique locations on the Nexus.

There are almost too many changes to list, but suffice to say, many hours were spend fleshing out the location, the NPC's, a new mini-quest, and everything else that goes along with that stuff.

Here, though is a basic rundown of what you can expect to find at Colby East...

-A fully self-contained community of interactive NPC's
-Lots of player-owned storage and living quarters
-The Hun, a local watering hole
-A drunk asshole
-A drug dealer
-A Vertibird Landing pad, perfect for Enclave Commander
-Automatic Defenses
-An incinerator that burns junk and turns it into power cells
-A Brewery where you can brew your own beer with the proper ingredients
-A New Radio Station
-Well stocked armory and provision stores
-Awesome Views
-A mini quest to help out the bartender
-Vendors selling useful stuff
-Idle Markers for your companions, outside The Hun
-An NPC "area guide" who will tell you all about Colby East
-Multiple Chemistry Sets
-Consoles for Sun Systems Consoles
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OF INTEREST IF YOU USE THE EVERGREEN FOLIAGE MOD:

There's a tree growing right in the middle of the ground level. Open up the GECK, and load Evergreen.esp as your active file. Go to wilderness cell 17,17 and pull the offending tree below ground level. Do not delete it. It should be pretty easy to tell which tree it is.

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Thanks goes to everyone who downloaded and supported my work on the Beta version! Thanks also to the Nexus team for their continued work on keeping this site running smoothly!

Please do not use any part of this mod for anything else without my express permission.

INSTALL:

almost standard procedure, since I should have put the .esp file INSIDE the data folder...so you have to extract the .esp into your existing data folder, then extract the included data folder into your Fallout3 directory. SORRY BOUT THAT!