About this mod
One fine Wasteland day, your trusty Pip-Boy picks up a new radio signal... it seems to be some sort of cry for help, along with the promise of a rich reward. Answering it may be the last mistake of your all-too-short life...
- Permissions and credits
Devoured in Darkness
One fine Wasteland day, your trusty Pip-Boy picks up a new radio signal... it seems to be some sort of cry for help, along with the promise of a rich reward. Answering it may be the last mistake of your all-too-short life...
===Installation===
Extract all files to your Fallout 3Data folder, being sure to keep full paths. Activate Devoured in Darkness.esp before launching Fallout 3. Upon launching the game, you will pick up a new radio signal and be given the quest.
===Features===
-One horror-themed quest
-Dozens of voice-acted lines
-One new weapon and two new unique versions of old equipment, all properly balanced
-One outrageously powerful weapon usable at a particular point in the story
-A way to obtain the Cannibal perk via story events
-A possible, though "unofficial", player home
===Information===
Here be possible spoilers.
Devoured in Darkness adds a horror-themed quest involving the Lone Wanderer's capture by a cannibal and her subsequent journey through a nightmarish hallucination from which she must break free to escape with her life. This quest places its primary emphasis on puzzle-solving using dreamlike logic, and even the battles cannot be won with firepower alone; players who prefer pure action games may not find Devoured in Darkness to their liking. In addition, events throughout the storyline may have unexpected story consequences at the end; the player is advised to save the game in a new slot before beginning the quest.
===Known Issues===
-Devoured in Darkness is heavily scripted. The use of console commands to "sequence break" will very likely render the quest unfinishable.
-This quest modifies the terrain north of Minefield and south of the power plant; it will conflict with any other mod which places objects in this area.
-Bethesda's lip-synching software unfortunately doesn't play nicely with my voice actress; characters' lips will move, but in improper ways.
-Quest items given in the DLC's and other mods will not be removed with the rest of the Lone Wanderer's gear; if she equips outside weapons or armor at the wrong time, problems may occur. See the first warning.
===Version Log===
v1.20 (December 15, 2009): Fixed the CTD when the cave floods; minor cosmetic changes.
v1.10 (December 13, 2009): More miscellaneous bugfixes, the real version of Salvation is no longer considered a quest item (thanks to mechatech for pointing this out)
v1.01 (December 13, 2009): Fixed the dialog goodbye bug and added a workaround script to prevent low-end machines from crashing at a certain point.
v1.0 (December 12, 2009): Initial release
===
Special thanks to Puce Moose, whose superb adventure mods inspired me to take up FO3 modding. If you, the viewer, have not played through his quests yet, do so before downloading this mod. It's okay, I'll wait.
As always, feedback is appreciated.