FALLOUT 3
No Enchanted Armor and Weapons Renamed by griffpad
Fallout 3 » Gameplay Effects and Changes
Added: 04/12/2008 - 09:36PM
Updated: 09/12/2008 - 06:11PM

0 Endorsements

1.1 Latest version

144 Unique D/Ls

187 Total D/Ls

3,885 Total Views

Uploaded by griffpad

Description

Last updated at 18:11, 9 Dec 2008 Uploaded at 21:36, 4 Dec 2008

[Update] Changed a couple of weapons or three to fit the in game descriptions.

Install Directions:
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Just unzip into your Fallout 3/Data folder, make sure to check the .esp files in FOMM or the FO3 Launcher.

I seperated the Armor and the Weapon mod into two seperate files, so you don't have to use one or the other if you don't want.


I removed all of the magical enchants on items (i.e. 1 Luck, +1 PER, +5 Science, etc). The only armors I did not touch were the Lucky Shades and ALL Power Armors.

Power Armors received a name change based on previous Fallout games and the Fallout Wiki.

All base weapons and a few unique weapons received name changes based on previous Fallout games and the Fallout Wiki.

I did not touch the .32 Caliber Pistol so you can still use the .357 Magnum Revolver mod.

I changed the name of the BB Ammo from "BB" to ".177 Caliber Pellet".

I don't care if you modify these files for your own personal use. If anyone wants me to change something, and I like it, I will do it (based on comments section).

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I recommend the No Bobblehead Effects to go with my mod:
http://www.fallout3nexus.com/downloads/file.php?id=500