Fallen Enchantress

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Created by

Ivon Kalalang

Uploaded by

Ivon88

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About this mod

This is a profession mod that adds 6 more professions to the game while supplementing and changing every profession except Diplomat. All professions get updated for gameplay balance. The 6 new professions are Sorcerer, Gladiator, Peasant, Enchanter, Chieftain, and Banker.

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Changelogs
This mod is for people who just want a little something else to their professions. Every profession is changed except for the Diplomat and Summoner professions, those being changed at a later release. My goal with this mod is to add some more synergy to existing strategies and make professions more of a great supplementing background to the character's path and level up abilities.

Vanilla Profession Changes:
Warlock: Name changed to Evoker, added unresistable damage spell called Magic Missile.
Armorer: Name changed to Blacksmith, added decreased metal costs for weapons and armor.
Noble: Added +1 Growth to all cities.
Hunter: Added +50% Accuracy vs Beasts and a ranged attack called Trap that damages and immobilizes an enemy.
Adventurer: Added an additional +1 Fame every 10 seasons.
General: Added a city buff spell called Martial Law that increases the city production by 25%, reduces unrest by 25% but no longer produces research, gold, or mana.
Bandit Lord: Added a melee attack ability called Pilfer that applies on hit that causes enemies to have a 15% chance to hit the wrong target and gives the player gold depending on player level.
Warlord: Added a 25% discount on Unit upgrades.
Scholar: Added a bonus to every city's Research based on population.
Beast Lord: Added a summon spell that calls a random wolven ally that scales in level depending on the summoned wolf type.
Summoner: Added a different summoning spell for Kingdom faction called Summon Spirit Wolf, with equal stats to Shadow Warg for the player. Also increased the strength of both spells to create a summoned unit equal to the level of the player plus bonuses.

New Professions:
Gladiator: +25% Attack, +1 Movement, +25% Attack/Initiative Bonus and +1 Movement Bonus when alone
Sorcerer: +25% Spell Mastery, unlocks a quickcast spell that can cast a spell immediately with no casting time.
Banker: +2 Gildar per Season and 25% increased gold income from taxes.
Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%.
Peasant: +25 Food per Grain and increased production per population in every city.
Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.

ProfessionsPlus 0.01i
* Latest Changes
Quickcast ability is now finally fixed. There were several issues with Sorcerer profession renamed spellcheck fix, pre g Sorc. sovereigns must be changed manually in player file.
Enchanter profession icon was changed.
New Professions:
Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%.
Banker: +2 Gildar per Season and 25% increased gold income from taxes.

Install instructions:
1. To install the Professions Plus mod, extract all the folders to %User%/Documents/My Games/LegendaryHeroes/Mods
2. Make sure that you turn on "Use Mods" in the in-game Options menu.

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Change Log

* Version 0.01c

Mod name changed to ProfessionsPlus.

Vanilla Professions Changed
Warlock: Name changed to Evoker, added unresistable damage spell called Magic Missile.
Armorer: Name changed to Blacksmith, added decreased metal costs for weapons and armor.
Noble: Added +1 Growth to all cities.
Hunter: Added +50% Accuracy vs Beasts and a ranged attack called Trap that damages and immobilizes an enemy.
Adventurer: Added an additional +1 Fame every 10 seasons.
General: Added a city buff spell called Martial Law that increases the city production by 25%, reduces unrest by 25% but no longer produces research, gold, or mana.
Bandit Lord: Added a melee attack ability that applies on hit that causes enemies to have a 15% chance to hit the wrong target.
Warlord: Added a 25% discount on Unit upgrades.
Scholar: Added a 100% bonus to a city's Research when stationed in the city.
Beast Lord: Added a summon spell that calls a random wolven ally that scales in level depending on the summoned wolf type.

* Version 0.01d

Adventurer profession should properly be gaining fame every 10 seasons instead of 1 now.

* Version 0.01e

Summoner profession gets two different Summon Shadow Warg spells. Empire keeps Summon Shadow Warg, Kingdom gets Summon Spirit Wolf. Both spells have been increased in
strength dependent on level.

* Version 0.01f

Magic Missile recieves a cooldown at 3 turns, and mana cost is increased to 36.
New Profession:
Sorcerer: Player recieves +25% spell mastery, and a quickcast spell ability that allows a caster to immediately cast a spell with no casting time.

* Version 0.01g

Quickcast ability should now be functioning properly.
Scholar stationed ability has now been changed to more powerful increased research per population of every city.
New Professions:
Peasant: +25% Food per Grain and increased production per population in every city.
Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.

Version 0.01h

Updated fix to previous corrupted version.

Version 0.01i

Quickcast ability is now finally fixed. There were several issues with Sorcerer profession renamed spellcheck fix, pre g Sorc. sovereigns must be changed manually in player file.
Enchanter profession icon was changed.
New Professions:
Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%.
Banker: +2 Gildar per Season and 25% increased gold income from taxes.

- Once unzipped all the files can just go in My Games\LegendaryHeroes\Mods. Comments welcomed!

Email me at [email protected]

Please endorse if you like!
:)