Dragon's Dogma: Dark Arisen
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Signette

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Signette

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About this mod

Increased time and durability of stepping stones.

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Did you ever felt like stepping stones left after Frigor casting had enormous tactical potential, but due to them being extremely short and very fragile it falls short? I think that's a total waste. No, seriously, how can huge ice block be destroyed that easily and melt in a few seconds?... Well, this mod fixes just that. Frigor, High Frigor and Grand Frigor all leave the same stepping stones:
Duration - 60 seconds, it becomes MUCH more durable, so harder for you and enemies to break it. Very useful to, for example, create high ground in the open field, so your caster have better survival chances and relatively safe spot to cast, at least for a time. Not to mention that it's easier to reach some heights and objects, since you don't have to run and jump like crazy.

Did it also bug you when stepping stone don't appear if your Arisen or Pawns stand too close to it? Well, fixed that too, now restricted distance became much shorter. It seems to work fine with enemies too, like, stepping stone didn't appear under big foes like Wyrm and etc.

No changes to Frigor itself are made for the sake of balance, because duration, damage and etc are fine as it is.

Installation:
- Copy first file to: *Your game folder*\nativePC\rom\wp\w1 - overwrite wan.arc (Sorcerer)
- Copy second file to *Your game folder*\nativePC\rom\wp\w1 - overwrite stk.arc (Mage) - optional
MAKE A BACKUP! of original wan.arc and stk.arc files just in case you don't like it and want to revert to vanilla.

As usual, this mod is more likely safe, it shouldn't cause you any crashes or other forms of malfunctions, though I noticed minor bug:
Sometimes you can walk through appeared stepping stone with no collisions, it happened VERY rarely to me throughout my full testing time and I have little idea of what may be causing it, since I can't replicate it on purpose, though this block can still be broken by your attacks. Anyway, if you notice some other bugs or have some ideas, suggestions, make sure to leave it in Posts section.

List of my other mods:
Accurate Bolide
Extended Necromancy
Improved Exequy
Revised Comestion
Dense Seism
Prolonged Enchantments
Spell Mod Pack
Inflection Augment fix