Dragon's Dogma: Dark Arisen
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Signette

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Signette

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About this mod

Each cast Bolide will hit its target now.

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Bolide is one of beautiest spells of Sorcerer but its purpose feels like more for a scenery than actual combat. Mainly it's designed to take out huge packs of mobs, but who in his right mind will cast Bolide to take out horde of goblins? In late game I had to switch to High Gicel because it does fairly high damage and targets enemy, Bolide doesn't and mostly useless vs. single tough enemies like bosses. Now it does.

This mod makes every hit count. It augments each version of the spell respectively:
Bolide - 4 hits
High Bolide - 10 hits
Grand Bolide - 15 hits
So now there's actually a point to have Grand Bolide ring.

You can still miss with a spell if enemy is too far or it moves quickly from landing target zone, I have only altered locked target count, not distance, speed, damage or anything else, so it mostly have other vanilla properties.

Installation:
- Copy file to: *Your game folder*\nativePC\rom\wp\w1 - overwrite wan.arc
MAKE A BACKUP! of original wan.arc file just in case you don't like it and want to revert to vanilla.

I have no idea if Pawns have the same effect (probably yes* user reported pawns affected by it, no bugs detected) and it doesn't seem like it affects enemies' Bolide precision.
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Added alternative version of my original mod: Giant Bolide.
Made purely for fun/aesthetic purposes by request. Now, when you cast Bolide first tier spell only ONE locked-on Meteor will fall, but it's BIG, really big. You can check second screenshot to get some idea of how it looks. Consequent casts of High/Grand Bolide will drop normal size Meteors in quantity of 10 and 15 respectively as in vanilla and they are locked-on targets as in my original mod.

I didn't mess with damage because:
- It's really tricky.
- Despite this being made for fun I still not gonna make it a cheat mod.
- I think blast radius should somewhat compensate damage.

Update 1.1:
Uploaded new All-in-One Giant Bolide with fixed infinite enchantments. Now this should work according to description on Prolonged Enchantments page. 
If you want infinite enchantments, download previous version.

Update 1.0:
Added All-in-One with Giant Bolide file. As the name indicates, it's just a merge for all my released spell mods with Giant Bolide instead of Accurate Bolide. In case it's not clear, it has Prolonged Enchantments merged in this pack as well.

Warning: It MAY have some bugs, I didn't thoroughly tested it, but it didn't caused any crashes or instability. I noticed some iffy locking though, it sees like Giant Bolide doesn't always lock well enough when target is too close.

Installation is the same as original mod, overwrite wan.arc file. Use it at your own discretion, don't forget make back-ups of files/saves just in case and have fun!

P.S. No changes to original mod are made, it's still safe and sound.

Links to my other mods:
Extended Necromancy
Improved Exequy
Revised Comestion
Durable Frigor
Dense Seism
Prolonged Enchantments
Spell Mod Pack
Inflection Augment fix