About this mod
Various tweaks and buffs to Rogue abilities and passives. The focus of this mod is to make under-powered and less useful abilities more viable choices for the player.
- Permissions and credits
- Donations
- Parry
Damage: 100 > 300
- Bloodied Prey
Damage Bonus: 10 > 15
- Unforgiving Chain
Chance: 2 > 3
- Spinning Blades
Cost: 65 > 50
Damage: 75 > 100
ARCHERY
- Death From Above
Maximum Height: 2 > 1
- First Blood
Damage Bonus: 15 > 25
Health Threshold: 80 > 75
- Pincushion
Damage Bonus: 5 > 10
- Explosive Shot
Cooldown: 12 > 8
Damage: 200 > 300
- Longshot
Cost: 50 > 35
Damage: 200 > 300
Damage Bonus: 15 > 12 Meters
- Full Draw
Cooldown: 24 > 16
- Leaping Shot
Damage: 50 > 75
SABOTAGE
- Poisoned Weapons
Damage: 25 > 50
Damage Duration: 8 > 12
Duration: 10 > 12
- Caltrops
Damage: 10 > 25
- Cheap Shot
Duration: 6 > 8
- Explosive Toxins
Damage: 50 > 100
Duration: 8 > 12
- Toxic Cloud
Cooldown: 32 > 24
Damage: 15 > 50
- Hook and Tackle
Cooldown: 12 > 10
- Throwing Blades
Damage: 100 > 200
SUBTERFUGE
- Evasion
Chance: 10 > 25
ASSASSIN
- Hidden Blades
Damage: 300 > 200
Cooldown: 32 > 20
Cost: 65 > 50
- Throatcutter
Damage Bonus: 2 > 3
- Mark of Death
Cooldown: 32 > 24
ARTIFICER
- Elemental Mines
Cooldown: 24 > 16
Damage: 50 > 100
TEMPEST
- Flaskmaster
Chance: 25 > 50
Changelog:
8/18/2016 - Initial release (1.0).
8/24/2016 - Added optional mods that double Leaping Shot's projectiles and increase their speed.
8/29/2016 - Added optional mod that removes the cost of Evade.
8/31/2016 - Added optional mods that removes both the cost and the cooldown of Evade.