Dragon Age 2

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Dragonagefun

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dragonagefun

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About this mod

Unlike other \"Nightmare\" mods, this mod WILL INCREASE the difficulty of Nightmare mode. For expert players who understands how to build tactics, exploit cross-class combos, and anyone else looking for increased challenge. Work in progress mod, as I adjust based on feedbacks & interest. Enemy AI changes will be added in a future update.

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Update 4/20/2011 - Uploaded Nightmare_Insane_v1. Yes, this is truly a crazy version for the insane players. Aside from minor adjustments, all enemies will run faster in combat by 10-15%, which will make kiting harder.

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DA2 Nightmare Ultra
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Disclaimer: This mod is designed for regular game play characters, not super-soldier console cheated lvl 50 characters. Please understand, some players will min-max their characters to the extreme (warrior build str/cun/dex - wearing leather armor with +physical % etc...)so even a warrior will do 6000 damage with whirlwind. I can't really balance for this without making the game retardedly impossible to beat.

This mod is intended for players who found Nightmare rather easy, or only semi-challenging. The purpose of this mod is NOT to turn DA2 into an impossible game by increasing all levels of difficulty such as 10x health, 10x damage etc... This mod makes many subtle changes to increase difficulty to vanilla Nightmare mode. I want to achieve an ultra nightmare feel, without feeling impossible.

Careful management of your party is highly encouraged. Understanding and exploiting cross-class combos is essential. This also means you need to think "outside the box" when you're building your party and tactics.

If your Bethany has "Enemy clustered with at least 4 -> Firestorm" in her tactics, you will die miserably, unless you have properly built conditions to this tactic.

Crowd control spells are essential, and probably much more important than learning 10+ damage spells. Runes, potions, combat movement, and learning which enemy to kill first becomes very important. Tactics that focus fire mobs or set to exploit cross-class combos very useful in dispatching large groups.

Examples of a basic synergized tactic: Aveline bodyguard a softy. Charge -> Taunt -> Stagger -> Chain Lightning -> Cone of Cold -> Mighty Blow. Use Temest not only to do damage, but as a crowd control. You get the idea.


...::: Nightmare_Ultra Features :::...
- Increased all tactic slots for players upon leveling. Max tactic slots increased to 48 by level 25. Level 1 starts with 10 tactics slot.
- Just like many other mods, friendly fire removed but non-damaging side effects will affect players
- This mod will continue to be a Work In Progress. I will collect feedbacks regarding difficulty and make adjustments.
- Nightmare in ACT 1 can be difficult. It is suggested you pick proper quests to do instead of jumping to the harder quests.
- Increased health for critters & normal mobs. When fighting groups, your party should now have a feeling of getting "overwhelmed".
- Decreased "Boss" health by a small margin, but increased their damage by an equal margin.
- Adjusted stagger rate to the player, reducing the chances of getting stun-locked from 100% to 0% health.
- Slightly increased enemy resistance
- Slightly increased enemy armor rating
- Decreased enemy potion health restore percentage
- Slightly increased the amount of time between enemy special attacks
- Slightly increased the amout of time enemies spend in a crowd control
- Many more changes
- This mod is definitely harder than Nightmare. Don't mistake the tweeks as making Nightmare easier.

...::: Nightmare_Insane_v1A Features :::...
- NO friendly fire
- Nightmare INSANE includes faster in-combat run speed for NPCs by 10%-15%. Kiting will still be possible, but much harder.
- Damage from all enemies slightly increased
- Health for all enemies increased slightly
- This is for people wanting even more craziness from Nightmare.

...::: Nightmare_Insane_v1B Features :::...
- Friendly fire ON
- Nightmare INSANE includes faster in-combat run speed for NPCs by 10%-15%. Kiting will still be possible, but much harder.
- Damage from all enemies slightly increased
- Health for all enemies increased slightly
- This is for people wanting even more craziness from Nightmare.




...::: Future Changes :::...
- Future versions will continue to refine the difficulty based on playtest and feedback.
- Future version will have cross-combo damage reduced. For example, Chain Lightning won't do 600% to stagger, Fist of the Maker won't do 900% to disoriented etc... I am currently balancing this.
- I am considering altering NORMAL | HARD | NIGHTMARE to reflect settings you use for ACT 1 | ACT 2 | ACT 3 -- since your characters become rather powerful by Act 3.
- I will be adjusting enemy AI and adding special abilities to enemies, to make fights more interesting. Currently debugging custom AI. Some abilities just wont trigger for certain mobs. This is much more difficult to alter compared to DA:O.