About this mod
Adds eight new abilities to the Arcane Warriors arsenal based around fighting with a one-handed sword and a ball of energy. A new version is now available that allows you to use your own weapon or shield in the off-hand instead of the orbs. Recently re-balanced, please let me know if you have any problems. Created by request of EthrenDiak
- Requirements
- Permissions and credits
- Mirrors
There's an alternate version now available too which allows you to use your own weapon or shield in the off-hand instead of the energy orbs.
The spells include:
- Shielding Energy: A base level spell, acting as a shield and allowing the use of other abilities.
- Telekinetic Strike: Basically a ranged shield bash with bonus damage, requires Shielding Energy to be active.
- Force Mend: Modal Ability that increases defense and heals the caster whilst draining their mana. Also reduces fatigue by 15% at all times.
- Force Blast: Strikes an opponent three times, on the third strike, a powerful blast of energy is released, stunning all nearby opponents and dealing large amounts of damage. Requires Shielding Energy to be active.
- Piercing Energy: A base level spell, acting as a dagger and allowing the use of other abilities
- Fade Pummel: Strikes three times, attempting to knock the opponent over on the third strike.
- Fade Strike: Strikes twice, the first has a chance of stunning, the second causes bonus spirit damage if the first strike stunned
- Fade Mastery: Gives a bonus to Magic, Attack and Defense as well as increasing the effects of some other abilities.
Added compatibility with Special Respecialisations mod, so you can now respec the Arcane Warrior - Plus spells if you download that mod.
Old Source code is available here on the Bioware Social Network. Includes scripts, items, GDAs and VFX project files.