About this mod
This mod increases the number of items that have set bonuses, by allowing certain items to act as substitutes for others in sets, and by adding in some new sets. All features and specific items are optional, and can be removed at the user's discretion.
- Permissions and credits
- Changelogs
- Donations
One of the features I really like in DAO is the set bonuses. They encourage using similar armor pieces, and act as an effective means of balancing powerful armor effects more easily. I also really like how certain pieces can also be substituted in for others that aren't actually part of the set, such as the Armor of the Divine Will and Effort.
This mod increases the number of items that have set bonuses, by allowing certain items to act as substitutes for others in sets, and by adding in some new sets. All features and specific items are optional, and can be removed at the user's discretion.
Features
- Unique Items added to Item Sets:
- Dwarven Guard Armor and Superior Dwarven Guard Armor can substitute for Dwarven Heavy Armor.
- Shielded Dwarven Armor can substitute for Dwarven Armor (Shielded Dwarven Armor is set to scale as per Qwinn's Ultimate Fixpack).
- Shadow of the Empire can substitute for Leather Armor.
- The Felon's Coat can substitute for Wade's Superior Drakeskin Leather Armor.
- Varathorn's Armor can substitute for Scale Armor.
- Angled Strikers, Backhands, and Imperial Reinforced Gauntlets can substitute for Duster Leather Gloves.
- Coarse Cut Gauntlets, Gloves of Guile, Katriel's Grasp, Pushback Strikers, Qunari Siege Gauntlets, Red Jenny Seekers, and Repeater Gloves can substitute for Studded Leather Gloves. (the Repeater Gloves Aim Time bug is fixed as well)
- Adaia's Boots can substitute for Leather Boots.
- Deygan's Boots can substitute for Dalish Boots.
- Bard's Dancing Shoes and Silverhammer's Tackmasters can substitute for Studded Leather Boots.
- Mage item Sets:
- Wearing Mage Robes, Mage Gloves, and Mage Boots will grant you an item set bonus of +3 Willpower and +3 Magic.
- Mage Robes are: Apprentice Robes/Chasind Robes/Lesser Tevinter Robe/Skins of the Keeper/Tevinter Robe/Archon Robes/Mage Robes/Robes of the Gifted/Tevinter Enchanter's Robes/Blood Promise/Grey Warden Robes/Robes of the Magister Lords/Robes of the Orlesian Magister/Senior Enchanter Robes/Tevinter Mage Robes/Vestments of Urthemiel/First Enchanter Robes/Reaper's Vestments/Robes of the Architect/Spellminder/Morrigan's Robes/Robes of Possession/Robe of the Witch/Robes of Avernus/Finn's Immaculately Clean Robe/Chanter Robes
- Mage Gloves are: Charged Mitts/Lend of the Lion/Pocketed Searing Gloves/Polar Gauntlets/Spirit Hands/Ashen Gloves/Black Hand Gauntlets/Cinderfel Gauntlets/Silk Weave Gloves/Storm Talons/Elementalist's Grasp/Shock Treatment/Oven Mitts/Spirit of the Woods/Fur-Lined Gloves
- Mage Boots are: Fade Striders/Imperial Weavers/Silverhammer's Evaders/Enchanter's Footing/Firestompers/Mage's Running Boots/Magus War Boots/Fadewalker/Winter Boots/Fur-Lined Boots
- Templar item Set:
- Templar Armor/Knight Commander's Plate and Templar Helm/Knight Commander's Helm are now an item set, which grants +3 Willpower and +10% Spell Resistance (also made Templar Helmet materials consistent with armor materials).
- Templar Armor/Knight Commander's Plate and Templar Helm/Knight Commander's Helm are now an item set, which grants +3 Willpower and +10% Spell Resistance (also made Templar Helmet materials consistent with armor materials).
- Awakening Item Sets:
- Barbed Fists, Fleet Feet, Helm of Dragon's Peak, and Venture are now an item set, which grants -10% Fatigue and +5 Defense.
- Quicksilver, Rainswept, The Slippery Ferret's Gloves, and Wolf Treads are now an item set, which grants -5% Fatigue and +5 Defense.
- Clamshell Plate Armor, Clamshell Plate Gauntlets, and Clamshell Plate Boots are now an item set, which grants +4 Armor. Clamshell Plate Gauntlets and Boots can be purchased from Herren in Vigil's Keep.
- Golem Shell Armor, Golem Shell Gloves, and Golem Shell Boots are now an item set, which grants +5 Defense and +6 Strength. Golem Shell Gloves and Boots are awarded alongside Golem Shell Armor, at the end of the Golem's Might quest.
- Fixes:
- This mod also includes a few misc fixes I noticed while working. The Blackblade Helm was restricted to Rogues, despite neither of the other Light Armor sets working like this. This has been changed (the Boots and Gloves are still restricted. This is consistent with the Awakening design philosophy). The Stormchaser Gauntlets and Barbed Fists appeared to have the wrong material. Stormchaser Gauntlets are Volcanic, while the Barbed Fists were White Steel. This was inconsistent with all other armor pieces and has been changed. Spirit of the Woods was only Tier 8, while it's similarly numbered companions were all Tier 9. I believe this to be an error, so Spirit of the Woods has been changed to High Dragon Hide. Herren had a few small inconsistencies in his inventory. His stock of medium armor was odd, and mismatched. I corrected this, so he sells complete sets of Chainmail, Scale, and Splintmail. He will also sell a complete set of Studded Leather in Awakening, as he was missing a common light armor set.
- This mod also includes a few misc fixes I noticed while working. The Blackblade Helm was restricted to Rogues, despite neither of the other Light Armor sets working like this. This has been changed (the Boots and Gloves are still restricted. This is consistent with the Awakening design philosophy). The Stormchaser Gauntlets and Barbed Fists appeared to have the wrong material. Stormchaser Gauntlets are Volcanic, while the Barbed Fists were White Steel. This was inconsistent with all other armor pieces and has been changed. Spirit of the Woods was only Tier 8, while it's similarly numbered companions were all Tier 9. I believe this to be an error, so Spirit of the Woods has been changed to High Dragon Hide. Herren had a few small inconsistencies in his inventory. His stock of medium armor was odd, and mismatched. I corrected this, so he sells complete sets of Chainmail, Scale, and Splintmail. He will also sell a complete set of Studded Leather in Awakening, as he was missing a common light armor set.
- Tweaks:
- There is also a small tweak that makes the Barbed Fists, Helm of Dragon's Peak, and the Blessing of the Divine drop from the Disciple Generals in The Assault on Amaranthine. These are normally only obtainable from the Armored Ogre Alpha and The Herald in The Siege of Vigil's Keep, which prevents a sizable number of players from acquiring them. I believe this is a fair change, as the rewards for saving Amaranthine are all pretty bad, and all Mage specific. The missing items are now also part of sets, so I think it is important for them to appear for everyone. I have also made all of the items that the Disciple Generals normally drop have a 100% chance of dropping.
- There is also a small tweak that makes the Barbed Fists, Helm of Dragon's Peak, and the Blessing of the Divine drop from the Disciple Generals in The Assault on Amaranthine. These are normally only obtainable from the Armored Ogre Alpha and The Herald in The Siege of Vigil's Keep, which prevents a sizable number of players from acquiring them. I believe this is a fair change, as the rewards for saving Amaranthine are all pretty bad, and all Mage specific. The missing items are now also part of sets, so I think it is important for them to appear for everyone. I have also made all of the items that the Disciple Generals normally drop have a 100% chance of dropping.
Requirements & Compatibility
- Drop into the override folder to install
- Not compatible with Improved Atmosphere
- Use the optional Varathorn's Ironbark armor file if you are using Dain's Fixes
Recommended Mods
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
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Thank you for reading, enjoy!