Dragon Age: Origins

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theskymoves

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theskymoves

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About this mod

A small, modular collection of vanilla equipment tweaks for Templar and Mage NPCs, to address logic and continuity issues in both Dragon Age: Origins and Awakening.

Permissions and credits
Better Mages, Better Templars, WTF Tranquil? (for DAO and DAA), v2.0

File under: Nitpicky nitpicking.

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Brief description:
A small collection of vanilla equipment tweaks for Templar and Mage NPCs in Dragon Age; Origins and Awakening.

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Wordy elaboration:

A lot of NPC equipment doesn't make sense... Apprentice mages roaming freely, Templars wielding Dalish-style blades, Tranquil-robed mages using magic. Some NPCs have unique gear in their inventory, but not equipped. Still others exchange their gear for inexplicable substitutes, like the epilogue iterations of Lanaya (wearing Dalish armour) and Zathrian (equipped with swords).

With a focus on templar and mage NPCs, I've made what I think are logical substitutions of alternate vanilla items, equipped unique gear, and made continuity edits. I've also included a few related tweaks, such as removing Tranquil robes from some dwarves, and fixing some minor weirdness with several denizens of the Circle Tower and Fade.

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Notes and nonsense:

Uses only vanilla assets, so there are no prerequisites. The UTCs can be installed (to override) a la carte, so any changes that are not desirable can simply be omitted.

As with any equipment edits, these files must be installed prior to entering the map containing the affected NPC, and, once that map has been entered, will continue to govern the NPCs appearance for that playthrough, even if the UTC is uninstalled.



Not included, but closely related and thus enumerated for your consideration:


Finally, for aesthetic reasons, I also recommend my Templar Armour Fixes, else some Templars will, at various points in the game, wear oddly mis-matched gear.


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Also, too:

Please do not re-host this file without my explicit permission.


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History:

2016/10/04 - version 1.0
2019/09/15 - version 2.0; added a couple of DAO NPCs, added DAA NPCs

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Contact: kinlochhold.tumblr.com


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The Spoiler-y Big List o' Changes:

:: Origin - Mage (Human and Elf) ::

bhm400cr_greagoir.utc - equipped Greagoir's unique shield
bhm700cr_sentinel_boss.utc -  replaced mis-matched heavy armour gloves and boots with Dwarven Heavy (to match chest)
bhm700cr_spectre.utc - equipped with Mage Robes instead of Tranquil Robes (Robed Sentinel)

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:: Origin - Dwarf Noble ::

bdn100cr_scholar.utc - replace Tranquil Robes with generic, non-magical Robes
bdn120cr_cook.utc - replaced Tranquil Robes with Dwarf Middle Class (Commoner) Clothing

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:: Prelude ::

pre100cr_bridge_wizard.utc - replace Tranquil Robe with Mage Robes
pre100cr_templar_1.utc - two-handed warrior, removed shield
pre100cr_uldred.utc - equipped with Senior Enchanter Robes instead of Tranquil Robes
pre100cr_wizard.utc - equipped with Mage Robes instead of Tranquil Robes
pre100cr_wizard_2.utc- equipped with Senior Enchanter Robes instead of generic robes

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:: Lothering ::

lot100cr_dead_mage.utc - replaced Apprentice Robes with Robes (She's dead, so balance is not an issue. And the number of fugitive Apprentice Blood Mages in Ferelden at the start of the game is mind boggling.)
lot100cr_templar.utc - replace The Green Blade with Longsword
lot100cr_templar2.utc - replace The Green Blade with Longsword
lot100cr_templar3.utc - replace The Green Blade with Longsword
lot100cr_warning.utc - replace unmarked metal shield with Templar Shield; replace The Green Blade with Longsword
lot110cr_generictemplar.utc - replace The Green Blade with Longsword
lot110cr_matron_guard.utc - replace The Green Blade with Longsword

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:: Broken Circle ::

cir100cr_carroll.utc - replace unmarked metal shield with Templar Shield
cir200cr_greagoir.utc - equipped his unique shield (should also be stealable)
cir200cr_post_templar.utc - replace unmarked metal shield with Templar Shield; replace The Green Blade with Longsword
cir200cr_templar.utc - replace unmarked metal shield with Templar Shield
cir210cr_blood_mage_02.utc - replace Apprentice Robes with Mage Robes
cir210cr_blood_mage_03.utc - replace Apprentice Robes with Mage Robe; replace Darkspawn Staff with Magic Staff (should not be unbalancing)
cir220cr_desire_templar.utc - replace unmarked metal shield with Templar Shield
cir220cr_possessedtemplar.utc - replace unmarked metal shield with Templar Shield
cir240cr_irving.utc - replaced unequipped Enchanter's Staff with Acolyte's Staff (for consistency with his other appearances)
cir240cr_uldred_human.utc - equipped unused Senior Enchanter Robes and removed Tranquil Robes
cir320cr_templar_spirit.utc - replace chainmail with Templar Armor; replace unmarked metal shield with Templar Shield
cir330cr_priest_2.utc - Changed floaty name from "Mage" to "Chantry Priest", to match NPC appearance

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:: Urn of Sacred Ashes ::

urn230cr_morrigan.utc - equipped with Magic Staff instead of Enchanter's Staff

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:: Nature of the Beast ::

ntb100cr_zathrian.utc - equip with Tevinter Enchanter robe, rather than generic non-magical robe
ntb330cr_ghostly_elf - change circle mage robes for Archon robes (Not great, but better than Andrastrian symbology.)

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:: Denerim (Landsmeet) ::

den200cr_amb_m1_mage.utc - changed apprentice robes for Mage robes (Urgh. So many free-range apprentices!)

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:: Epilogue ::

epi200ar_greagoir.utc - replace Metal Shield with Greagoir's Shield; replace The Green Blade with Longsword
epi200cr_cullen.utc - equipped Greatsword
epi200cr_keeper.utc - change Noble Clothing for Tevinter Enchanter's Robe (for continuity)
epi200cr_lanaya.utc - remove Dalish armour, and dual weapons; equip with Tevinter Mage Robes and Acolyte's Staff for continuity
epi200cr_zathrian.utc _ remove weapons, and equip Magister's Staff (for continuity)
epi300cr_scholar_male.utc - replace Tranquil Robes with generic Robes
epi300cr_mage_male_a.utc - replaced apprentice robes with Mage robes
epi300cr_mage_female_a.utc - replaced apprentice robes with Snr Enchanter robes

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:: Random Encounters ::

ran100cr_apprentice_a - replace Tranquil Robe with Apprentice Robe
ran100cr_apprentice_b - replace Tranquil Robe with Apprentice Robe
ran800cr_mage_a.utc - replace generic Robes with Circle Mage robes
ran800cr_templar.utc - replace The Green Blade with Logsword

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and in DAA!

:: Vigil's Keep ::

vgk210cr_enchanter.utc (Ambassador Cera) - replace Tranquil Robe with Senior Enchanter Robe (same file as Better Elves, WTF Tranquil? (for DAA))

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:: City of Amaranthine ::

coa100cr_templar.utc - replace Landsmeet Shield with Templar Shield, replace Liberators's Mace with Longsword (why do all the templars in Awakening carry maces? 'tis truly a mystery...)
coa160cr_templar_f.utc - replace Dagger with Templar Shield (picky personal preference; IMO dual-wield dagger/longsword reads as rogue-ish rather than lock-step-we-do-what-we-are-told-to-do Templar *shrug*)

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:: Wending Wood ::

trp100cr_dead_scholar.utc - replace Tranquil Robe with Mage Robe

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:: Blackmarsh Undying ::

stb200cr_vampire.utc (Lonely Soul) - replace Tranquil Robe with Mage Robe