The distraught ghost child in the Brecilian Forest Lower Ruins is human in appearance, despite his babbling in elvhen and the overwhelming evidence in his toolset character file that he was intended to be elven; I’ve altered his morph to be more elfy.
Permissions and credits
Credits and distribution permission
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Author notes
You must get permission for reuse/modification of my files for mods you intend to release. If it's going to stay on your PC, no permission is needed. Please do not re-host these files without my explicit permission.
Do not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms. Do not use my assets in any Nexus site mods which have a donation button or which have opted into the Nexus Donation Points system.
File credits
Thanks to Bioware, for creating Dragon Age: Origins.
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This mod is not opted-in to receive Donation Points
Elfy Ghost!Boy, v.1.0
Category: Mamae would be proud
================= What it is and how to use it:
The distraught ghost child in the Brecilian Forest Lower Ruins is human in appearance, despite his babbling in elvhen and the overwhelming evidence in his toolset character file that he was intended to be elven:
'Cultural Background: ghostly elf boy
Description: A ghostly elven boy lurking in the ruins
Race/Species: elf
Speech Patterns: terrified; he dates back to a horrific event that happened a thousand years ago when his people were slaughtered; he is not even aware that the player is truly there and is still “replaying” what happened back then'
So I've altered his vanilla morph to be more elfy.
To install, drop the tsm_elfy_ghost folder into the My Docs override. To uninstall, just delete the tsm_elfy_ghost folder.
================= Known issues, notes, etc. and other stuff:
Will conflict with any other mod that edits kn_ntb330_gboy.mor.
The ReadMe indicates that this has not been tested in game; that is no longer true.