Dragon Age: Origins
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HigheverRains

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HigheverRains

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About this mod

Warden Mage Uniform, designed to compliment the Runic Grey Warden Armor and Armor of the Elven Warden retextures by Ghost11 and Kutkh, now available again.

Permissions and credits
I have changed my username for personal reasons, but I am the original content creator. When switching accounts, I did not want to remove the file completely, as it has proven popular. Therefore I am uploading it again on this new account. The original file has been hidden and all new downloads and endorsements should take place here. 

NOTE: My mods are not to be uploaded anywhere but the Nexus. Do not reuse or repost any of my content without permission. If you wish to use this mod or provide a translation, please contact me directly. If I do not reply, permission is NOT GIVEN.

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_WHAT IS SMWARDENMAGEUNIFORM?_
I originally made this mod to go with the Runic Grey Warden Armor by Ghost11 and the Armor of the Elven Warden by Kutkh. I felt that these were great colors, and they went well with the Warden Commander Armor I always picked up from the Soldier's Peak DLC. But I was always annoyed there was never a mage outfit to match, because I like dressing all my people up in matching outfits so when they enter a town they really look intimidating. XD

So, this is a simple recolor. It recycles Bioware textures and meshes, but the colors are my own. They are not meant to recolor because they are specifically made to go with the other gold, black, and silver mods out there.

They are currently available for elves and humans only, since these are the races that can be mages in the original game.

GHOST11's Runic Grey Warden Armor: http://www.nexusmods.com/dragonage/mods/647/?
KUTKH's Armor of the Elven Warden: http://www.nexusmods.com/dragonage/mods/1134/?

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_INSTALL_
Download and unzip the file into Documents/Bioware/DragonAge/packages/core/override folder.
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_UNINSTALL_
Delete delete the smwardenmageuniform folder from the override
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_GETTING ARMORS IN GAME_
Using the console command type the following:
runscript add_gw_mage_uniform

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_KNOWN CONFLICTS AND ISSUES_
Armors are not recolorable. There have been some issues with UDK. Sometimes it works, sometimes it doesn't. My ability to make tint maps work means I can't fix this any better than it is. Take them as they are. :)

No other conflicts known at this time.