Dragon Age: Origins

File information

Last updated

Original upload

Created by

Chain83

Virus scan

Safe to use

Tags for this mod

About this mod

The quest covers one tiny outdoor area, and a 5-room underground lair.

Permissions and credits
PLEASE NOTE: This file was given up to others to help by the original author, Chain83. If you improve on this and have a stable release let me know so I can add you to this project so we do not have double copies around :) Thanks- Tarsh

Original Description:

You come across a distressed traveler in the mountains. He claims to have been attacked by a monster...
The quest covers one tiny outdoor area, and a 5-room underground lair.
And yes, it does NOT have the module_core-problem with double attribute points ;)

...with horrible voice acting on two characters, and one with just the generated voice... 

----

Update 1.1
* Manually added .gpu.rim files to the dazip so hopefully you now have all the textures.
* Ambient light now affects everything indoors. A bit bright now, so will be turned back down a bit in a future release.
* Added a couple of new badguys to make the fights a bit tougher.
* Added some clues that should lead players to the hatch.
* A couple of inspectable items.
* Moved the camera in the guard conversation a bit.
* A new item
* Minor tweaks

----

- I doubt I will spend much more time on this, but it would be cool if anyone wanted to help out improving it (I know nothing of scripting). Some things on a todo-list would be:
* Make the NPC Jonas start the conversation automatically with the player when entering the area.
* Make the guard start the conversation when the player opens the door (or trigger when walking through it).
* Voice acting for the guard
* Complete the quest after slaying the mages, not when completing the conversation.
* Disable the map marker until done with Lothering, or turn it into a random encounter.



Website | NexusMods Forum