Remove Single Player Codex Entries for Standalone Mod
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.0
- Download:
- Manual
About this mod
Modified plot files to remove the single player codex entries for standalone modules
- Permissions and credits
Any builder that is creating a standalone module is likely to want to create their own codex entries for players to read during their adventure. While adding new entries is fairly easy, the entries from the single player campaign will be there and remain empty for the entirety of the adventure.
Now features files to remove codex entries for creatures thanks to Proleric1.
Also features files to remove codex entries for spell combinations and tutorials thanks to Apolyon6k.
Details
------------
The .plo files contained in the first zip file will overwrite all the entries from the single player campaign except the creature, spell combination and control sections of the codex so that they will not appear in standalone modules.
The remaining zip files will override, creature, spell combinations and tutorial plots of the codex if so desired.
Unfortunately, this will not remove ALL the codex entries - those that are present because of DLCs (e.g. Stone Prisoner, Warden's Keep, Return to Ostagar) will still remain, as the files for these are encrypted and thus it is not possible to extract and edit the plot files. However, this (currently) only represents a couple of entries in a few categories.
Usage
---------
Unzip the archive. Place the .plo files in the override directory of your standalone module. (I created a subdirectory under the toolsetexport directory and placed them in there)
PLEASE DO NOT use this with Add-Ins for the single player campaign - otherwise you will get rid of all the single player codex entries and may have other undesirable effects on the game.
Website | NexusMods Forum