Dragon Age: Origins

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AtAGavrel

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AtAGavrel

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Are the Weapons of a Warrior. Are the Weapons of a King

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      Update 1.1
 
          I found some errors:

         1.   Variation of Father Sword Crom ... 222, equal to Omen Longsword ...222
         2.   
Variation of Father Crom Dagger...190, equal to Dragon's Fang Dagger B ...190
         3.   
Several of the properties of the swords were something wrong (I change them in this version


Note: The great swords is the same size as the swords of the game resources. See the photo
                      Sorry had almost 4 years without touching DaO Toolset.




     Features:



  • All the swords of the older version
  • Atlantean swords (Gold)  Greatsword / Longsword
  • Atlantean swords (Silver) Greatsword / Longsword
  • Now there are three swords set: 2 Longsword 1 Greatsword per color




    New Variation:


       atla_nteangsw00.uti =  Atlantean. Greatsword x1                variation Gda=  218
       atla_nteangsw01.uti =  Atlantean. Greatsword (Silver)x1   variation Gda=  219
       atla_nteangsw02.uti =  Atlantean. Greatsword (Gold) x1    variation Gda=  220

       atla_nteanlsw00.uti  =  Atlantean sword x2                          variation Gda=  216
       atla_nteanlsw01.uti  =  Atlantean Longsword (Silver)x2     variation Gda=  252

       atla_nteanlsw02.uti  =  Atlantean Longsword (Gold)x2       variation Gda=  253

       father_cromdgr00.uti=  Conan father dagger x2                  variation Gda=  253
       father_cromlsw00.uti=  Conan father Sword x2                   variation Gda=  251




    Installation: V1.1

  • If this is you first download the mod: Do not worry install version 1.1 and play
  • Uninstall the previous version : Route : My documents /BioWare/DragonAge/addins/(for_crom(remove this folder))
  • Remove for_crom_package ....Route : My documents /BioWare/Dragon Age/packages/core/data/ (for_crom_package (remove this)
  • Install ByCrom 1.1
  • Play

(If for some reason the weapons do not appear in the inventory run this script on the console): (crom_weapons) example: runscript crom_weapons


Location:  The weapons ADD in the inventory when load the game




  Background:

    The origins of these swords are unknown, only known are the legend and rumors. They are the Weapons of a Warrior,
    a Warrior who became king.

   Some say that the warrior made a deal with a demon for weapons powerful enough to win a kingdom and these are
   the weapons given to him. Some say they are possessed other say simply haunted, that the spirit of the warrior is bound  
  to the blades he wielded for so long, unwilling to move on from the battles fought so long ago, but who can say.

  They have passed through many hands, their true origins having been lost in shady dealings made in the dark and the
  clank of money changing hands. They are powerful, as one such merchant would say,what else do you need to know?

  They were given as gifts to the usurper king during the occupation, though no one remembers by whom. He proudly
  displayed them in great hall, and then one day ordered them taken down, put into a crate and sealed away, never to be
  spoken of again. They have stayed in the royal vault every since… forgotten... waiting.

  After the battle of Ostagar, in the confusion and chaos that surrounded the king’s death, a servant took the box that held
  the swords and escaped the city with it.

  You find an abandoned cart sitting on the road. It is not damaged, there are no signs of attack. The cart is simply
  abandoned. It contains only a box that is sealed with the royal seal of the Empire of Orlais. It’s only markings the words

  “For Crom” on it. As you go to break the seal you hear what sounds like whispers but pay them little mind. The box holds
  the swords. As you hold them in your hands, it occurs to you that they have not tasted blood in a very long time.





                                                                                                                        Special Thanks to Kajana for this Story.