Dragon Age: Origins

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Tchos

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Tchos

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About this mod

Roaming through rural Rainesfere, you happen upon a small tavern, where you receive word of a wizard in distress, and four fellow adventurers willing to help. This two-week challenge mod contains all-new colourful landscapes, 4 new recruitable NPCs (a tank, a combat rogue, a damage mage, and a healer), and a main quest lasting perhaps an hour if

Permissions and credits
Trouble in Rainesfere, by Tchos
Version 1.1
A standalone campaign module for Dragon Age: Origins



Index:
1. Summary
2. Requirements
3. Installation
4. Using the mod
5. Known Issues
6. Use in other mods
7. Revision history
8. Credits
9. Contact info

1. Summary
Roaming through rural Rainesfere, you happen upon a small tavern, where you receive word of a wizard in distress, and four fellow adventurers willing to help.

This two-week challenge mod contains all-new colourful landscapes, 4 new recruitable NPCs (a tank, a combat rogue, a damage mage, and a healer), and a main quest lasting perhaps an hour if you're cautious.

I consider this a lighthearted "loose-canon" mod, with references to canon topics, but not attempting to adhere to the general tone and lore of DA:O.

2. Requirements
I believe all you need installed is the vanilla game, possibly with the latest patch. I'd also suggest a mod that prevents followers from auto-leveling, so you can choose your companions' skills when you recruit them.

3. Installation
The mod is provided as a .dazip. You can install it using the standard Dragon Age Update Manager, or your mod manager of choice, such as DAO Modmanager or DA Modder. When installed, it will appear in the Other Campaigns section from the main menu.

4. Using the mod
You can (and I recommend you do) import a character from one of your previous saves. I suggest level 10-12.

You'll need to set your companions' tactics yourself. The presets for defender, scrapper, damager, and healer work well. I played with Flint taking all sword and shield talents, Buffington taking all spirit healer talents, Speedy taking two-weapon talents, and Sigil taking fire and crowd control talents.

5. Known Issues
When recruiting, you should only pick three of the four NPCs, leaving out the one whose role you plan to fill yourself. You can hire all four of them, but the companion selection screen only supports three, so if you pick up one you didn't want, you should deselect one on the companion selection screen.

Sigil and Buffy have the same dialogue if you talk to them again even after hiring them. The hired condition wasn't being acknowledged properly.

6. Use in other mods
Let me know if you'd like to use any of my new locations in your own mod.

7. Revision history
2011-08-07: Initial release
2011-08-08: Uploaded patch to correct a missing head.

8. Credits
This module was a one-person effort, but I'd like to thank forum users Semper, Darth Parametric, jackkel dragon, and the rest for offering advice and answering my questions on the forum. I also found invaluable the explanatory resources provided by others, such as the builder demo files provided by Sunjammer, the tutorial videos of Mikemike37 and Qkrtch, and everyone who contributed to the toolset wiki. I also used a ladder and a couple of handy grouped items as set decoration in the tower from one of Semper's modders' resource files.

9. Contact & further info
I can be contacted on the Dragon Age Nexus as Tchos, or the Bioware Social Network also as Tchos, or through my gaming blog.

See behind the scenes of the making of this mod, if you're interested, in this forum thread where I documented my progress on it.