Dragon Age: Origins

File information

Last updated

Original upload

Created by

Jake Zahn

Uploaded by

Offkorn

Virus scan

Safe to use

About this mod

Adds many of the spells from Baldur\'s Gate II to Dragon Age.

Permissions and credits
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
NEW VERSION
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

***BETA VERSION***
This is partially untested. Use at your own risk.
***BETA VERSION***

--------------------------------------
Description
--------------------------------------

This Mod adds many of the Arcane spells (127 of them) and Divine spells (93 of them) found in Baldur's Gate II to Dragon Age. Currently, Arcane spells are added to Mages and Bards while Divine spells are added to Spirit Healers, Shapeshifters, Templars, and Rangers.

This is eventually going to be a Mod specifically for the Baldurs Gate 2 Redux Project, but for the time being it's a Core Resource Extension that can be used with any module (although some abilities will not have their full functionality).

The Core Scripting Addon extends various spell functionality into DA's core scripts and default spells. Without it, certain spells will have limited to no functionality. A full listing of those spells is included within the primary Readme file.

Console commands to add/remove all the new abilities to a character are also included. They are "runscript addbg2spells" and "runscript removebg2spells".

--------------------------------------
General Notes
--------------------------------------

Arcane spells use Magic to determine Spellpower, while Divine spells use Willpower.
Player Caster Level is determined by dividing your Spellpower by 3.
Enemy Caster Level is equal to their Experience Level.

--------------------------------------
Spell Notes
--------------------------------------

Arcane Spells
_____________

MSummoning I: Currently summons a Blight Wolf (may later be a Worg).
MSummoning II: Currently summons a Genlock (may later be a Hobgoblin).
MSummoning III: Currently summons a Corrupted Spider (may later be an Ettercap).
Summon Cacofiend: Currently summons an Ogre (may later be a Nabassu).
Summon Fiend: Currently summons a Lesser Pride Demon (may later be a Glabrazu).
Gate: Currently summons a Pride Demon (may later be a Pit Fiend).
Conjure Elemental: Currently summons a Wisp (may later summon Elementals).
Hold Person: Currently only works on Elves/Humans/Dwarves/Quanari (may later work on humanoids).
Time Stop: Visible spell projectiles are not stopped... yet (though their effects are).
Energy Drain: I'm not sure whether or not level-draining actually does anything notable in this game. May have to change its effect.
Control Undead: Currently acts as "Control Demon".
Wizard Eye: Currently summons a Wisp (may later summon a Wizard Eye).

Divine Spells
_____________

Negative Plane Protection: Currently adds 100% Spirit Resistance.
Conjure Elemental: Currently summons a Wisp (may later summon Elementals).
Gate: Currently summons a Pride Demon (may later be a Pit Fiend).

--------------------------------------
(Potential) Future Plans
--------------------------------------

- Merge core scripting into the BG2 Redux module
- Code monster abilities
- Fully test the various abilities
- Create some unique creature blueprints for the summons