DRAGON AGE
Dual Weapon Abilities for Arcane Warriors by rebel5555
Dragon Age: Origins » Combat, Skills, Magic, and Leveling
Added: 28/05/2010 - 05:40PM
Updated: 14/10/2010 - 01:48AM

599 Endorsements

3.1 Latest version

10,080 Unique D/Ls

16,728 Total D/Ls

99,351 Total Views

Uploaded by rebel5555

Description

Last updated at 1:48, 14 Oct 2010 Uploaded at 17:40, 28 May 2010

Dual Weapon Abilities for Arcane Warriors v3.1
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by: rebel5555 (aka Joshua R.)

This works for both DAO and Awakening (Unable to add new Dual Weapon Abilities until an update for the toolset is released that enables editing of Awakening Scripts).I decided to make this mod because requested to able use the Dual Weapon abilities for the Arcane Warrior sub class. I also include the source code in case someone was interested in seeing how I implemented this.


Change Log:
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v3.1 Updated the readme to show that this mod is compatible with my other mods

v3.0 Made Compatible with Combat Tweaks v32 ONLY (Can't update to the latest version until Dennis Lee updates the source files)

v2.0 Implemented and Made Fully Compatable with the "Personal Annoyance Remover Mod by Rekicker"

v1.0 Initial Release


Installation Instrustions:
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!!IMPORTANT!! First Delete any previos version of this mod. !!IMPORTANT!!
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How to Install Duel Weapon Vanilla Version with Personal Annoyance Remover
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Copy the folder ALWizard_DualWeapon to My Documents\Bioware\DragonAge\packages\core\override


How to Install Dual Weapon Abilities for Arcane Warriors in Combat Tweaks v32
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In the folder "Optional" you will find a folder entitled "Combat Tweaks v32". To use my mod in Combat Tweaks v32
Copy all the files located in the folder "Combat Tweaks v32" to My Documents\Bioware\DragonAge\packages\core\override\denl_combattweaks
You might be able to use this with the newer version of the mod, but you will be missing out on any bug fixes in the game scripts.


Installing New Awakening Dual Weapon Abilities Instructions:
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I have included in the folder "Optional" a folder called "Extra 4 Abilities SEE README" In this folder I have changed the
New Dual Weapon Abilities to only work for Arcane Warriors. Which means that any character who isn't an Arcane Warrior can
not use those abilities. This could possibly break the game thats why it's an optional file. you do not have to use it if you don't
want to. This is a temporary fix until Bioware releases an update for the toolkit that will have all the Awakening Scripts.
To Install the optional files just copy "abi_base_DualWeap_gxa.gda" and "alwizard_default_DualWeap_gxa.gda" to the
folder ALWizard_DualWeapon


Compatibility:
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This mod is compatible with my other Arcane Warrior mods.

This mod will NOT work with any mod that modifies the following scripts or GDA Files:
rules_core.ncs
c2da_constants_h.nsc
talent_aoe_instant.ncs
talent_modal.ncs
talent_singletarget.ncs
spell_deathmagic.ncs
spell_modal.ncs
talent_aoe_duration.ncs
BITM_base.GDA

This mod will also NOT work if a mod uses any of the Following GDA Ability Base ID's 300000-300047


Bugs and Glitches:
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I can't get Dual Weapon Master to work properly so I changed in BITM_base.GDA the tag that lets the engine know what weapon can't be used in the off hand so
now you can use a longsword in each hand if you wanted to. If anyone knows how to possibly fix this please let me know because I've gone through every 2da file
and every script to try to find how Dual weapon Master allows Longswords, Maces, and War Axes to be used in the offhand.

When I loaded up a save game it caused my armor to disapear. So, I would suggest
you unequip any items before you start using this mod if you plan on loading from a saved game.


Permissions:
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Feel free to use the source code in your mods. All that I ask is that you credit me in your readme.



Special Thanks To:
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Rekicker for sharing the source code for his mod "Personal Annoyance Remover" with the community
Dennis Lee for sharing his source code for his Mod "Combat Tweaks" with the community