DRAGON AGE
Loot and Gamebalance Revision by Empty Puppet
Dragon Age: Origins » Gameplay Effects and Changes
Added: 13/05/2010 - 07:33PM
Updated: 23/08/2012 - 09:28AM

150 Endorsements

1.0.11 Latest version

10,403 Unique D/Ls

15,935 Total D/Ls

104,368 Total Views

Uploaded by EmptyPuppet

Description

Last updated at 9:28, 23 Aug 2012 Uploaded at 19:33, 13 May 2010

NOT COMPATIBLE to AWAKENING - The mod has been TESTED using ORIGINS VERSION 1.04


a


Loot & Gamebalance Revision for Dragon Age: Origins


This mod for Dragon Age: Origins changes the itemization of the game. It adds about 600 new balanced items and a fully configurable loot system to the game. All the new items were created and balanced for the difficult default settings that you can select during the setup process. All settings are optional and can be configured, enabled or disabled by running the setup wizard at any time.

The new items are sold by various vendors in the world, but they can also be acquired by looting dead enemies or containers. Whenever you enter an area for the first time, the new loot system randomly places the new magic items and other goodies in all kinds of lootable objects. You can even edit the percent chances to see these items drop directly. You can tweak the loot system to your liking by setting over 30 different settings. With all the new loot, you will constantly be improving your equipment over the course of the game.

The mod also allows you to enable some balance changes that increase the difficulty of the game and a few misc things like a modified Auto Loot which is compatible to this mod are included as well. As of version 1.0.11, the mod allows you to spice up the fight against the Archdemon. If this option is enabled, the mod will add 4 new scripted abilities to the Archdemon's arsenal of spells. More boss fights will be enhanced in the upcoming releases.


All items are divided into two tiers. The item bonuses and prices have been set in a way that encourages players to buy some lower tier items, before they start to accumulate the more expensive ones.

The new tier one items can be bought from Bodahn, Varathorn, Garin and the Wonders of Thedas store while the tier two items are sold by Faryn, Cesar, Gorim and the quartermaster of the Circle Tower. They sell these items before and after the Landsmeet. Bodahn and Sandal sell the new items in every cutscene version of the party camp and later in the game in Redcliffe Castle and Fort Drakon.

The mod allows you to enable downgrading and removal of overpowered items and several other things that increase the difficulty and balance of the game like enemy health, enemy magic power and armor on items. In addition, it does some minor changes: New recipes allow crafting of up to 100 mana or health pots with a single click, it allows you to skip the Fade and it places a vendor in Denerim who sells the same herbs/recipes as Varathorn, just to name a few.

Keep in mind, that this mod has only been balanced and tested using the difficult default settings, default loot settings and the hardcore armor settings from the setup wizard, though. If you crank every setting up to the max, you will probably ruin your gaming experience.

Since many people complain about the game being too easy, this mod allows you to greatly increase the difficulty. If you select the difficult default options and the nightmare difficulty, you get a gameplay experience that is way more challenging than the original game: Everything has been adjusted to increase the difficulty and balance the game. Downgrading and removal of overpowered DLC and non-DLC stuff is enabled by default, enemies last a little longer and the player is more vulnerable. Quest rewards and loot have been adjusted, to give you the necessary income. You might also select the hardcore armor setting to increase the difficulty further.


The battle against the Archdemon can be spiced up as well. If the option is enabled, mod will add 4 scripted abilities to the Archdemon's arsenal of spells: A modified version of detonate darkspawn, spellbloom explosion, potent vulnerability hex and a berserk.

Darkspawn affected by detonate darkspawn burn for about a minute before they detonate. The explosion knocks people back and causes serious damage over time. The archdemon casts spellbloom explosion on his minions from time to time, which traps the target in a magic barrier. After a while, the target will explode and knock people back. Thus increasing the damage, spellpower, attack rating and defense rating of enemies and party members affected. A potent vulnerability hex is cast on three party members, which significantly reduces all resistances. The resistance penalty increases, if two party members are dead and it increases further, if only one party member is alive.

Endless, continuously increasing amounts of darkspawn join the fight and they are supported by darkspawn generals at different stages of the battle, now. when the Archdemon is near death, the berserk ability is triggered, which increases the Archdemon's damage, resistances, armor and the chance to score critical hits.

Other boss fights will most likely follow soon and be enhanced in the next releases.

You know something that should be added to this mod in the future? Feel free to share your ideas and thoughts in the comments section.

You might also consider voting. Your feedback will be helpful!








Here is the URL of the PROJECT HOMEPAGE ...


http://wp1108026.wp143.webpack.hosteurope.de/revision/Index.htm


... and don't forget to view the SCREENSHOTS!






SETUP WIZARD REQUIREMENTS:
The Microsoft .NET Framework 2.0 is required to run the wizard. It is installed by default on
Windows Vista and Windows 7. If you use Windows XP, it was probably already installed
by Windows Update.

GDA FILES USED BY THE MOD IF ALL OPTIONS ARE ENABLED:
- ABI_base.gda
- autoscale.gda
- BITM_base.gda
- CLI_Armies.gda
- CLI_Army.gda
- crafting_recipe_types.gda
- crafting_recipes.gda
- difficulty.gda
- materialrules.gda
- rewards.gda

ENGINE EVENTS OVERRIDEN BY THE MOD:
- EVENT_TYPE_INVENTORY_ADDED

THIS MOD LISTENS FOR THE FOLLOWING EVENTS:
- EVENT_TYPE_DYING
- EVENT_TYPE_INVENTORY_REMOVED
- EVENT_TYPE_ENTER

CORE OVERRIDES USED, IF BOSS BATTLES ARE ENHANCED:
- cli000ar_army_deployment.ncs
- cli220cr_archdemon.ncs
- cli220cr_archdemon.utc

CURRENT REPORTED INCOMPATIBILITIES:
- Kocari Wilds




Share this mod with your friends! It only takes 1 click, if you're logged in: