Makes the Text and Menus feel more like part of the game. Looks great with a variety of UI HUD Color Schemes. Color coded Menus, Text and Custom Master Level mod Load Screens
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Velser Konvaz
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Changelogs
Version 4.1
Went even deeper into the menus and notifications with color. Added some new colors.
Version 3.xx
Added Load Screens for all 4 CBT Atlanctica versions by IDK929 and Super Gore Nest ML by Offwine
Version 3.x
Added Master Level Load Screens for Exultia by Leix, Blood Swamps by Saleem, Urdak by Beth and Nekravol by Beth
Version 3.3
Colorized Challenge and Legend screens plus a number of misc tweeks
Version 3.1
Updated Live Menus. Colorized several more working screens, pop-ups and menus in Horde and Battlemode
Version 3.0
Updated Live Menus: Added to the Main, Horde, Battlemode and In-Game menus, several layers deep. Color coded several in game NOTICES and Pop-Ups too
Version 1.0
First upload
Live Menus: I got bored then anal, so I color-coded the Main Menu screens, Horde, Battlemode and In-Game Menus, several layers deep. Many of the in game NOTICES, Tutorials, Codex and Pop-Ups have been color-coded too. This mod looks great with all UI HUD color schemes including Custom UI Color Pack Also recommend it be renamed "aLive Menus vX.x" so that it is loaded at or near first.
Master Level Load Screens have been moved to Archive to reduce clutter: IMHO I think the Level modders should sign their work. These mods take a lot of effort and talent that should be recognized. Plus, I like seeing the ML in the Mission Select menus, load screen tips and knowing who created the mod I'm playing. This is my contribution to that end.
All Load Screens are compatible with Live Menus, but not necessary. I recommend these get renamed so they're loaded after their Level mods. They replace the english.json file. Any code in the original english.json, is in the Load Screen file. If you know how... I recommend replacing or adding the english.json file to the Level mod. Otherwise, load them like any other mod.
I want to thank Velser for the code and locations of every bit of text that appears in the game. 56K lines of code and text...ugh. Konvaz for the idea. He's the only one I've ever seen include signed load screens in his work. And DaBigKahuna for help with play testing and tweak ideas.