Death Is Coming
Just find the Exit! That is your mission!
Dust2dust consists of two single-player levels for Doom 3. I've changed the normal d3 gameplay a bit: there are more monsters and faster action, but there will always be a way to kill them without being hurt. So you always run faster than the vanilla d3 (you don't need to sprint anymore). I made these maps to become familiar with the D3 engine and I had a great time working on them.

Have fun !!
Dark Revelation
This is my first try, creating maps for Doom 3. Dark Revelation is a short Episode in typical Doom I Style

Known Bugs:

There are some spots with lower framerate.
viavga_dm2xp is heavily modified version of viavga_dm2, designed for the DOOM 3: Resurrection of Evil expansion pack. Many changes have been made to the design of this version including various performance optimizations and numerous lighting tweaks.

The Double Barrel Shotgun and Grabber gun are included, as well as numerous items that can be picked up and thrown by the grabber. There are more weapons and items scattered about and numerous more armor shards. This should help make up for the fact that in general the map is a lot more lethal than it used to be.




Features: All weapons, including Grabber gun, exploding fuel and slime barrels (slow respawn) and gas tanks. Various scattered weapons (all multiplayer weapons featured) and ammo, 1 megahealth powerup and 1 invisibility powerup. Beware the wall mounted oxygen tanks
Metroid DOOM (preview)
This file contains a single test level which lets you use a weapon firing "power beams". It also displays a new HUD.

This mod is currently in the early stages.



At the moment however, it is extremely limited. This is what we currently *don't* have:

- Storyline

- Character models

- Object models

- Levels

And what we *do* have:

- The basics of Samus' Combat Visor

- Fully working Energy Tanks (including model)

- Fully working Energy bar and correct Little energy tank boxes and stuff

- Modified Plasma Gun to shoot power beam bullets instead (simply yellow plasma bullets with unlimted ammo) it *is* however, the power beam noise...

- The pistol is now the power beam, model, bullets, sound etc.

- Modifed the Rocket Launcher. Its a bit stuffed at the moment. This *should* be correct tommorow

- A slightly bigger level. 2 rooms
A Place of Malice
You've been requested by Dr. Simon Fujan to be transfered to the deimos enpro plant excavation site, where they seem to be having some trouble with the communications in the temple, find out what happened to the team down there and explore the mysteries of the dig site.




~ November 15th 2145 ~

Massive invasion of Mars facilities resulting in a 99.7% death rate among researchers and personnel. It is the worst space disaster in UAC history.

~ May 1st 2146 ~

Signal found coming from Site 1 on Mars.

~ August 8th 2146 ~

New Mars EnPro facility set up, artifact found resulting in second invasion 57% death rate among researchers and personnel. UAC succeeds in stopping invasion and continues research at the EnPro facility.

~ September 8th 2146 ~

EnPro continues to grow and discover new archeological sites. In response the UAC transfers main control of the Mars facility and its resources to the Archeological Division, reducing the number of military personnel by half.

~ June 1st 2147 ~

Discoveries on Mars lead to the discovery of a large temple built into the core of Deimos, Mars’ second largest moon. Initial discovery teams were amazed to find that gravity had been simulated in the temple by use of a large gravity well made in the center of Deimos. Excavation of the new temple, code named Site D, begins.

~ March 9th 2148 ~

Almost 50% of the believed total structure has been excavated, scientist and archeologists, as well as a small military and maintenance crew, are permanently stationed on Deimos and given their own independence outside of Mars EnPro development.
  1. Site
  2. File
  3. Latest
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  • added 1 week ago

    File Front archiving in progress

    posted by Dark0ne Site News
    Back in the middle of 2015, quietly shut the doors to its various gaming hub sites (which were much like Nexus sites for game mods back in their hayday in the early to mid 2000s). Over the past few years File Front was extremely out-dated, slow or outright broken in many areas, lacking some TLC that it needed despite still having an active contingent of core users who still frequented their forums.

    While File Front hadn’t really been updated properly in years with most games supported being released before 2010, it contained tens of thousands of files for lots of great (but now) ...(continue reading the full article)
  • added 3 weeks ago

    Change of Ad Provider

    posted by Dark0ne Site News
    While I wouldn’t normally divulge such information publically in a news post due to the “unsexy” nature of talking about advertising, and because most of it happens behind the scenes anyway, I thought I would be remiss if I didn’t update people on this topic.

    A little under two months ago we announced and released our new ad reporting functionality. The idea was to provide a very easy method to report bad ads that might come up on the site. Most importantly, for us, it was a way of gauging just how bad a problem bad ads were on our provider. Bad ads being defined as ads with auto playin ...(continue reading the full article)
  • added 3 weeks ago

    Changes to our file uploader and large file uploading fix

    posted by BlindJudge Site News
    As you are all probably aware we have had an issue for many, many months now with our file uploader not being able to process large file uploads (typically files above 300MB in size). During this time we’ve been working with mod authors to manually upload large files to our database for them. Obviously this isn't ideal for either you or for us, so we've also been working diligently behind the scenes to get a new uploader coded for the sites. We've finished work on this new uploader and it’s now live and available to be used on the sites.

    This new uploader brings with it a number of new bene ...(continue reading the full article)
  • added 1 month ago

    SSL Testing on Nexus Mods

    posted by Dark0ne Site News
    Hi folks,

    Just a quick heads up that we're currently testing out the implementation of SSL security across the Nexus site (not the forums, yet).

    The switch has been flicked and you should be seeing a nice padlock in your URL bar while browsing the site. Some pages aren't showing a green padlock yet due to links to the non-SSL side of the forums.

    While initial testing has been positive, we'd appreciate it if you could let us know if you notice any errors, issues or anomalies browsing the site today as we cannot extensively test every single last nook and cranny of these sites as effectively as a f ...(continue reading the full article)
  • added 1 month ago

    Wanted: NMM Testers and Focus Group

    posted by BlindJudge Site News
    We’re currently in the process of adding new features into Nexus Mod Manager, Robin covered it briefly in a previous news post, so I’ll try and expand a little more.

    What we are aiming for with NMM is a piece of software that will make the installation, management and visibility of mods incredibly easy and open. You see a mod you like on our site, you click ‘Download with NMM’ and have it seamlessly downloaded, unpacked and placed in the right location with minimal fuss. Don’t like the file, then click to uninstall and NMM will go through and ensure that all remnants of that file are ...(continue reading the full article)
  • added 2 months ago

    Downloading issues

    posted by Dark0ne Site News
    Update: This issue should now be resolved.

    Hi folks,

    We're aware of some issues with our download mechanism today which certain users are experiencing on certain files. The problem stems from our current work trying to get the sites switched over to a fully SSL secured system -- a complex and costly procedure we've been working on for some time now to better secure our sites and your user data.

    Because the way this is affecting the CDN, this issue is likely to get worse before it gets better as the CDN cache begins to empty out. We obviously hope to get it fixed as soon as possible, but it could ...(continue reading the full article)
  • added 3 months ago

    Ad reporting functionality

    posted by Dark0ne Site News
    To help us sort out our ad serving we’ve added a new “report this ad” feature underneath any ad placements on the site. This functionality will quickly let us know about the ad placement you’re reporting which we can then pass on to our ad supplier to help them quickly get to the root of the problem.

    A bad ad that we would appreciate you reporting if you see it would be considered as:

    • Any ads with auto-playing sound.
    • Any ads that look like those crazy epilepsy inducing ads of the early 2000s with flashing colours.
    • Any pop-ups. We do not use pop-up ads.
    • Any ads that “break” the page lay
    ...(continue reading the full article)
  • added 3 months ago

    Corrections to file stats

    posted by Dark0ne Site News
    Hi folks,

    It came to our attention last week, in a random forum post unrelated to the topic, that the unique file download stats have been broken for quite some time now. I honestly had no idea this was the case.

    The unique download stat you see on file pages is supposed to tell you how many individual members have downloaded a file. Irrespective of how many times that user comes back to download that file (or multiple versions of a file on the same page) the unique download counter should only go up once per user who downloads from a file page. As an example, imagine a new user goes to the SkyU ...(continue reading the full article)
  • added 3 months ago

    Site redesign - 2016 Update #1

    posted by BlindJudge Site News
    Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

    Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

    A l ...(continue reading the full article)
  • added 4 months ago

    Coming Soon: XCOM 2 Nexus, New File Uploading Functionality.

    posted by SirSalami Site News
    I still play XCOM: Enemy Unknown and despite it’s age, it still feels fresh to me thanks to thoughtful design and mechanics, classic sci-fi setting, white-knuckle tactical action, and of course mind blowing mods like XCOM:Long War.

    2K has apparently done it again! XCOM 2 has been in the hands of reviewers and word on the street is nothing but praise. It seems they’ve taken the beloved formula of mixing global decisions with explosive tactical action to new heights that include procedural environments, stealth mechanics, and so much more.

    This time around the folks at 2K really seem to have k ...(continue reading the full article)

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