Divinity: Original Sin 2
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Created by

Kassent

Uploaded by

kassent

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About this mod

This plugin makes all of your companions share the maximum persuation which one of your companions can reach,so no longer you have to decide which one to talk with NPCs.

Requirements
Permissions and credits
Changelogs
Donations
[Introduction]
This plugin makes all of your companions share the maximum persuation which one of your companions can reach,so no longer you have to decide which one to talk with NPCs.
This plugin changes the native codes of game engine at runtime to implement this feature,so it doesn't write anything to your save, no scripts keep running in background, you can install or remove this plugin freely at any time.
This plugin should work with both GOG and Steam latest version, and it is designed to be version indepedent,so as long as the patched function sigs don't get broken,it should work with newer game version,if it doesn't work in future,I'll update it.
This plugin isn't for cheating,so it only takes effect on persuation dialogue check, you won't get attitude bonus from shared persuation skill.

[Requirements]
Achievements.This plugin needs the DLL loader from Achievements to load it into game.

[Installation]
Extract archives to NativeMods folder where EoCApp.exe is located.

[Uninstallation]
Delete SharedPersuation.dll from NativeMods folder.

[Donation]


[Credits]
reg2K for signature scan algorithm.
Fallout 4 Script Extender (F4SE) team for F4SE.

[FAQ]
Q: How to know whether this plugin still works for new game version?
A: Check the log file SharedPersuation.log in Documents\Larian Studios\Divinity Original Sin 2\NativeModLogs\ folder.If every line is shown as "(XXX) patched sucessfully..." then this plugin still works for new game version.