Divinity: Original Sin

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scorpiovaeden

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scorpiovaeden

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About this mod

This mod adds 6 new henchmen to the hireable list at the end of time.

Permissions and credits
This mod adds 6 additional henchmen to the hireable list at the end of time. They do not overwrite anything - as they are additional henchmen that are custom made.

They are named and styled somewhat after heroes from the Square ENix game Final Fantasy 6.

Bear in mind that options for custom made henchmen are limited - so I have molded them as close as possible to the original characters with what is available. Skills and abilities are based on the original DoS game so I am unable to include wands and what not - but I have each hero set to start at level 2 so you can always allocate points gained at higher levels to dual wielding or wands.

I would add screenshots but for some reason I can't seem to do screen shots through steam anymore for some reason - I just get a black screen shot or a picture of my steam menu. Anyhow they do work - just follow the pathing included in the download.

Go to your steamapps/common/Divinity Original Sin Enhanced Edition folder - from there follow the included pathing.

Final Fantasy Heroes Included:

Terra - Wizard - Pyrokinetic/Geomancer

Locke - Rogue - Scoundrel/Locks/Sneaking

Sabin - Wayfarer - Man at Arms/Bodybuilding (Unfortunately the Fighter template appears to be glitched, I gave him high strength, dex, and con so you can build him however you wish).

Shadow - Shadowblade - Scoundrel/Single Handed/Locks/Sneaking/Witch

Celes - Battlemage - Man at Arms/Hydrophist/Single-Handed

Edgar - Ranger - Bow/Crossbow/RangedSkills


If people like these and want more characters  -feel free to endorse and make requests.

I highly recommend people pick up the "6 Man mod" from the Workshop - it works with the EE edition. This way you can fill out your party with extra henchmen :)